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Wrong Scale for some Metroid Prime Echoes objects #636

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Miepee opened this issue Mar 17, 2024 · 0 comments
Open

Wrong Scale for some Metroid Prime Echoes objects #636

Miepee opened this issue Mar 17, 2024 · 0 comments

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@Miepee
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Miepee commented Mar 17, 2024

Echoes shows these huge splinter workers in Temple Grounds:
https://noclip.website/#mp2/mp2/Metroid1.pak;ShareData=APRj09t:_$Togb18}lqGVm|o75$fRiUV?}}UTc?:+ms1RT1m5IUA!d@9iLxQVtxwJAAAAAAAAABAb

grafik

Apparently these splinter workers are scriptable objects, and have a scale field that noclip does not use.
Unsure if there are any instances of these in Metroid Prime 1 as well, but since their engine is so similar, I would assume so.

@Miepee Miepee changed the title Scale for some Metroid Prime Echoes objects Wrong Scale for some Metroid Prime Echoes objects Mar 17, 2024
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