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enemy.py
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enemy.py
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import sys
import pygame
from pygame.locals import *
from path import *
class Enemy1():
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.path = [10, end]
self.value = 3
self.walkCount = 0
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57)
self.health = 10
self.visible = True
def draw(self):
self.move()
if self.visible:
if self.walkCount + 1 >= 27:
self.walkCount = 0
if self.value > 0:
DISPLAYSURF.blit(walkRightEnemy1[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
else:
DISPLAYSURF.blit(walkLeftEnemy1[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
pygame.draw.rect(DISPLAYSURF, RED, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50, 10))
pygame.draw.rect(DISPLAYSURF, GREEN2, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50 - (5 * (10 - self.health)), 10))
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57) # 12 57
# pygame.draw.rect(DISPLAYSURF, (255,0,0), self.hitbox,2)
def move(self):
if self.value > 0:
if self.x < self.path[1] + self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
else:
if self.x > self.path[0] - self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
def hit(self):
if self.health > 0:
self.health -= 1
else:
self.visible = False
class Enemy2():
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.path = [10, end]
self.value = 3
self.walkCount = 0
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57)
self.health = 10
self.visible = True
def draw(self):
self.move()
if self.visible:
if self.walkCount + 1 >= 24:
self.walkCount = 0
if self.value > 0:
DISPLAYSURF.blit(walkRightEnemy2[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
else:
DISPLAYSURF.blit(walkLeftEnemy2[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
pygame.draw.rect(DISPLAYSURF, RED, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50, 10))
pygame.draw.rect(DISPLAYSURF, GREEN2, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50 - (5 * (10 - self.health)), 10))
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57) # 12 57
# pygame.draw.rect(DISPLAYSURF, (255,0,0), self.hitbox,2)
def move(self):
if self.value > 0:
if self.x < self.path[1] + self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
else:
if self.x > self.path[0] - self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
def hit(self):
if self.health > 0:
self.health -= 1
else:
self.visible = False
class Enemy3():
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.path = [10, end]
self.value = 3
self.walkCount = 0
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57)
self.health = 10
self.visible = True
def draw(self):
self.move()
if self.visible:
if self.walkCount + 1 >= 9:
self.walkCount = 0
if self.value > 0:
DISPLAYSURF.blit(walkRightEnemy3[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
else:
DISPLAYSURF.blit(walkLeftEnemy3[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
pygame.draw.rect(DISPLAYSURF, RED, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50, 10))
pygame.draw.rect(DISPLAYSURF, GREEN2, (self.hitbox[0] + 20, self.hitbox[1] - 20, 50 - (5 * (10 - self.health)), 10))
self.hitbox = (self.x + 1.5, self.y + 12, 90, 57) # 12 57
# pygame.draw.rect(DISPLAYSURF, (255,0,0), self.hitbox,2)
def move(self):
if self.value > 0:
if self.x < self.path[1] + self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
else:
if self.x > self.path[0] - self.value:
self.x += self.value
else:
self.value = self.value * -1
self.x += self.value
self.walkCount = 0
def hit(self):
if self.health > 0:
self.health -= 1
else:
self.visible = False