- Data type: filename
- What is it for: mapping ambient occlusion
- Use when: you want to map ambient occlusion
- Implemented in MakeSkin: no
- Makes visible difference in blender: no
- Makes visible difference in makehuman: yes
When emulating secondary light in MakeHuman, you can use map for ambient occlusion. This is treated on a per-world setting in blender though, so it will have no effect there.
aomapTexture mycharacter_ao.png