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aomapTexture.md

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aomapTexture

  • Data type: filename
  • What is it for: mapping ambient occlusion
  • Use when: you want to map ambient occlusion
  • Implemented in MakeSkin: no
  • Makes visible difference in blender: no
  • Makes visible difference in makehuman: yes

When emulating secondary light in MakeHuman, you can use map for ambient occlusion. This is treated on a per-world setting in blender though, so it will have no effect there.

Example

aomapTexture mycharacter_ao.png