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bumpmapTexture.md

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bumpmapTexture

  • Data type: filename
  • What is it for: emulating surface structure
  • Use when: you want detailed control over surface structure
  • Implemented in MakeSkin: yes
  • Makes visible difference in blender: yes
  • Makes visible difference in makehuman: no

A bumpmap is the older form of normal mapping. It is a more primitive approach where you have a greyscale image where white is up and black is down. It can also be combined with a normalmap (as specified with the normalmapTexture setting).

A bumpmap is usually used to emulate forms of surface roughness, such as skin pores or rough rocks.

Bumpmaps will not be visible in makehuman.

Example

bumpmapTexture mycharacter_bump.png