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diffuseIntensity.md

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diffuseIntensity

  • Data type: float in range 0.0 to 1.0
  • What is it for: Controling the influence of the diffuseTexture
  • Use when: You want to mix the diffuse texture with the diffuse color
  • Implemented in MakeSkin: yes
  • Makes visible difference in blender: yes
  • Makes visible difference in makehuman: no (unless you use the "toon" shader)

You can opt to not apply the diffuseTexture at 100% (1.0). If you, for example, want the diffuseColor to have a 50% influence on the resulting diffuse color, you can set diffuseIntensity to 0.5. This is ignored in almost all shaders in makehuman, where you either have a diffuseColor or a diffuseTexture.

If set to 1.0 (which is the default if not specified), this key will be excluded from the resulting MHMAT file when exporting from MakeSkin.

Example

Mix diffuseColor and diffuseTexture equally:

diffuseIntensity 0.5

In blender

The diffuseIntensity setting is read from the Fac socket of the MixRGB node between the diffuse texture and the principled node:

diffuseIntensity