- Data type: float in range 0.0 to 1.0
- What is it for: Influencing the strength (scale) of a displacementmap
- Use when: You don't want a more subtle displacementmap than one applied at 100%
- Implemented in MakeSkin: yes (it is read from the "Strength" setting, see below)
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: no (since displacementmaps aren't implemented)
If you don't want the full effect of a displacementmap, you can opt to apply it with a smaller effect. This is equal of having a smaller "scale" for the maximum colors.
Note that since displacement maps do not have a "Strength" attribute, this setting influences the "Scale" attribute, which is how far out a the color white will shift a point on the surface.
To apply the displacementmap at 0.5 units for white:
displacementmapIntensity 0.5
The setting for displacementmapIntensity is read from the displacement node's "Scale" value: