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displacementmapIntensity.md

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displacementmapIntensity

  • Data type: float in range 0.0 to 1.0
  • What is it for: Influencing the strength (scale) of a displacementmap
  • Use when: You don't want a more subtle displacementmap than one applied at 100%
  • Implemented in MakeSkin: yes (it is read from the "Strength" setting, see below)
  • Makes visible difference in blender: yes
  • Makes visible difference in makehuman: no (since displacementmaps aren't implemented)

If you don't want the full effect of a displacementmap, you can opt to apply it with a smaller effect. This is equal of having a smaller "scale" for the maximum colors.

Note that since displacement maps do not have a "Strength" attribute, this setting influences the "Scale" attribute, which is how far out a the color white will shift a point on the surface.

Example

To apply the displacementmap at 0.5 units for white:

displacementmapIntensity 0.5

In blender

The setting for displacementmapIntensity is read from the displacement node's "Scale" value:

displacementmapIntensity.png