- Data type: RGB floats
- What is it for: controlling the color of emitted light
- Use when: you want the material to emit light
- Implemented in MakeSkin: yes
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: no
The purpose of emissiveColor is to allow materials to emit light. The range is from 0, 0, 0 (black) which is no emission to 1.0, 1.0, 1.0 (white) which is emission of light with strength 1.0.
The default is 0, 0, 0 (black), which means emit no light.
The value is read from the principled node's "Emission" socket.
This will emit bright white light in blender:
emissiveColor 1.0 1.0 1.0