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emissiveColor.md

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emissiveColor

  • Data type: RGB floats
  • What is it for: controlling the color of emitted light
  • Use when: you want the material to emit light
  • Implemented in MakeSkin: yes
  • Makes visible difference in blender: yes
  • Makes visible difference in makehuman: no

The purpose of emissiveColor is to allow materials to emit light. The range is from 0, 0, 0 (black) which is no emission to 1.0, 1.0, 1.0 (white) which is emission of light with strength 1.0.

The default is 0, 0, 0 (black), which means emit no light.

The value is read from the principled node's "Emission" socket.

Example

This will emit bright white light in blender:

emissiveColor 1.0 1.0 1.0