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skeleton.md

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Skeleton

This namespace wraps call which work with skeleton, rig, poses and expressions.

getSkeleton()

Get the current skeleton, or None if no skeleton is assigned

getBaseSkeleton()

Get the internal default skeleton, which is independent on selected rig

getPoseAsBoneDict()

Return a dict containing all bone rotations

getPoseAsBVH()

Return a BVH object describing the current pose

getPoseAsAnimation()

clearPoseAndExpression()

Put skeleton back into rest pose

Set the pose from a BVH file

setExpressionFromFile(mhposeFile)

Set the expression from a mhpose file