Replies: 1 comment 3 replies
-
We switched to Metal in MapLibre Native iOS 6.0.0. OpenGL will no longer be supported on iOS going forward. If you need to use custom OpenGL layers your best course of action is to stick to 5.x.x until you get the change to redo them with Metal. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello everyone,
I'm planning to crate example for MLNCustomStyleLayer of MapLibre native by add some 3D model (.obj, .dae... files) into StyleLayer. My current step is add an MLNCustomStyleLayer into MapView use Metal and OpenGL render but MapView does not show my CustomLayer.
Can anyone help me solve below issues? Please take a look at My Github repo
Current environments:
My issues:
Beta Was this translation helpful? Give feedback.
All reactions