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Serializable.cpp
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Serializable.cpp
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/*
* Serializable.cpp
*
* (c) 2016 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Serializable.h"
namespace mmp {
QString Serializable::cleanClassName() const
{
return classNameRealToClean(metaObject()->className());
}
QString Serializable::classNameRealToClean(const QString& realClassName)
{
Q_ASSERT(realClassName.startsWith(MM::NAMESPACE_PREFIX));
// Removes the NAMESPACE:: prefix.
return realClassName.right( realClassName.size() - MM::NAMESPACE_PREFIX.size() );
}
QString Serializable::classNameCleanToReal(const QString& cleanClassName)
{
Q_ASSERT(!cleanClassName.startsWith(MM::NAMESPACE_PREFIX));
return MM::NAMESPACE_PREFIX + cleanClassName;
}
void Serializable::read(const QDomElement& obj)
{
QList<QString> attributeNames = _propertiesAttributes();
QList<QString> specialNames = _propertiesSpecial();
// Fill up properties.
int count = metaObject()->propertyCount();
for (int i=0; i<count; ++i) {
// Get property/tag.
QMetaProperty property = metaObject()->property(i);
// Name of property.
const char* propertyName = property.name();
// Don't try to write special properties (leave it to children).
if (specialNames.contains(propertyName))
continue;
// If property is writable, try to find it and rewrite it.
if (property.isWritable())
{
// Always ignore objectName default property.
if (QString(propertyName) == QString("objectName"))
continue;
// Check in attributes.
else if (attributeNames.contains(propertyName))
{
if (obj.hasAttribute(propertyName))
setProperty(propertyName, obj.attribute(propertyName));
}
// Check in children.
else
{
// Find element.
QDomElement propertyElem = obj.firstChildElement(propertyName);
if (!propertyElem.isNull())
{
// Set property.
setProperty(propertyName, propertyElem.text());
}
}
}
}
}
void Serializable::write(QDomElement& obj)
{
QList<QString> attributeNames = _propertiesAttributes();
QList<QString> specialNames = _propertiesSpecial();
// Write up classname.
obj.setAttribute(ProjectLabels::CLASS_NAME, cleanClassName());
// Fill up properties.
int count = metaObject()->propertyCount();
for (int i=0; i<count; ++i) {
// Get property/tag.
QMetaProperty property = metaObject()->property(i);
// Name of property.
const char* propertyName = property.name();
// Don't try to write special properties (leave it to children).
if (specialNames.contains(propertyName))
continue;
// Don't save unstored properties.
if (!property.isStored(this))
continue;
// If property is writable, try to find it and rewrite it.
if (property.isWritable() && property.isReadable())
{
qDebug() << "Read " << propertyName << " : " << property.read(this) << endl;
QString propertyValue = property.read(this).toString();
// Always ignore objectName default property.
if (QString(propertyName) == QString("objectName"))
continue;
// Add to attributes.
if (attributeNames.contains(propertyName))
{
obj.setAttribute(propertyName, propertyValue);
}
// Add to children.
else
{
_writeNode(obj, propertyName, propertyValue);
}
}
}
}
void Serializable::_writeNode(QDomElement& obj, const QString& nodeName, const QString& nodeValue)
{
QDomElement propertyNode = obj.ownerDocument().createElement(nodeName);
QDomText text = obj.ownerDocument().createTextNode(nodeValue);
propertyNode.appendChild(text);
obj.appendChild(propertyNode);
}
}