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md_api.py
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md_api.py
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import xml.etree.ElementTree as ET
import urllib.request
import re
"""
By default, we use the XML files and images hosted on GitHub on the GamesCrafters
Explainers Repo. Set `instructions_link` to...
...the 1st link if you want to use the Explainers repo hosted on GitHub. (DEFAULT)
...the 2nd link if you want to use the Explainers repo on your computer.
...the 3rd link if you want to use the Explainers repo on gamescrafters.berkeley.edu.
Note: Markdown has issues displaying local images when you don't set up a webserver for it,
so if you decide to test what the Instructions look like on GamesmanUni and
set `instructions_link` to the 2nd option, you'll be able to see the text
but not the images. I suggest that you create a branch on the Explainers directory,
put your XML files and images there, then change `instructions_link` to point to that branch
if you want to see what your images look like when the "i" button is clicked on Uni.
"""
instructions_link = "https://raw.githubusercontent.com/GamesCrafters/Explainers/master/instructions/"
#instructions_link = "file:///<PATH TO YOUR EXPLAINERS DIRECTORY>/Explainers/instructions/"
#instructions_link = "http://gamescrafters.berkeley.edu/instructions/"
instructions_text_link = instructions_link + '{}/{}/{}.xml'
instructions_images_directory_link = instructions_link + 'i/{}/'
def read_from_link(url: str) -> str:
"""
It is entirely possible that the requested url does not point
to valid XML. Must have this try-except.
"""
try:
r = urllib.request.urlopen(url, timeout=2).read()
d = convert_xml_dict(r)
instructions = dict_to_markdown(d)
return instructions
except:
return ''
def parse_list_items(bag, child, name) -> bool:
if child.tag == name:
bag[name] = []
for r in child:
bag[name].append(r.text)
return True
return False
def parse_nested(bag, child, name: str, key_tag: str = 'name', value_tag: str = 'description'):
if child.tag == name:
bag[name] = []
for sub_child in child:
key = ''
value = ''
for sub_sub_child in sub_child:
if sub_sub_child.tag == key_tag:
key = sub_sub_child.text
elif sub_sub_child.tag == value_tag:
value = sub_sub_child.text
bag[name].append({key: value})
return True
return False
def convert_xml_dict(xml_string):
root = ET.fromstring(xml_string)
d = {}
for child in root:
processed = parse_nested(d, child, "strategies")
if processed:
continue
processed = parse_nested(d, child, "variants")
if processed:
continue
processed = parse_nested(d, child, "links", key_tag="url", value_tag="description")
if processed:
continue
processed = parse_list_items(d, child, "references")
if processed:
continue
processed = parse_list_items(d, child, "gamescrafters")
if processed:
continue
d[child.tag] = child.text
return d
def renderString(s, code):
"""
The first line uses images from gamescrafters.berkeley.edu.
The second one uses images from GitHub.
We link to images hosted on GitHub for the time being.
"""
replaced = re.sub(r"\[img\s+src\s*=\s*\"([^\"]*)\"([^\]]+)\]", '![alt](' + instructions_images_directory_link.format(code) + r'\1)', s)
return re.sub(r"\[br\]", "\n\n", replaced)
def dict_to_markdown(d):
code = d["code"]
text = f'# {d["name"]}\n\n'
if d["board"]:
text += f'## The Board\n---\n{renderString(d["board"], code)}\n\n'
if d["pieces"]:
text += f'## The Pieces\n{renderString(d["pieces"], code)}\n\n'
if d["tomove"] or d["towin"] or d["rules"]:
text += f'## Rules\n'
if d["tomove"]:
text += f'**To Move:** {renderString(d["tomove"], code)}\n\n'
if d["towin"]:
text += f'**To Win:** {renderString(d["towin"], code)}\n\n'
if d["rules"]:
text += f'{renderString(d["rules"], code)}\n\n'
if d["strategies"]:
text += f'## Strategies\n'
for d1 in d["strategies"]:
for k, v in d1.items():
text += f'- **{k}:** {renderString(v, code)}\n'
text += '\n'
if d["variants"]:
text += f'## Variants\n'
for d1 in d["variants"]:
for k, v in d1.items():
text += f'- **{k}**: {renderString(v, code)}\n'
text += '\n'
if d["history"]:
text += f'## History\n{renderString(d["history"], code)}\n\n'
if d["links"]:
text += f'## Links\n\n'
for d1 in d["links"]:
for k, v in d1.items():
text += f' - [{v}]({k})\n'
text += '\n'
if d["references"]:
text += f'## References\n\n'
for r in d['references']:
text += f' - {r}\n'
text += '\n'
if d["gamescrafters"]:
text += f'## GamesCrafters\n\n'
for g in d['gamescrafters']:
text += f' - {g}\n'
return text
def md_instr(game_type, game_id, locale):
"""
The input `locale` will be a locale string which is formatted as either "<language>",
"<language>-<region>", or "<language>_<region>". For example
"en-US" (English, U.S.) or "es" (Spanish). We only want to extract the language code
and get the correction instructions based on that langauage code.
"""
language = locale.replace('_', '-').split('-')[0]
instructions = read_from_link(instructions_text_link.format(language, game_type, game_id))
if not instructions and language != 'en':
instructions = read_from_link(instructions_text_link.format('en', game_type, game_id))
return instructions