Skip to content
This repository has been archived by the owner on Jun 17, 2020. It is now read-only.

Improve lights and colors #5

Open
martinRenou opened this issue Mar 2, 2019 · 0 comments
Open

Improve lights and colors #5

martinRenou opened this issue Mar 2, 2019 · 0 comments

Comments

@martinRenou
Copy link
Owner

martinRenou commented Mar 2, 2019

We are currently using a THREE.StandardNodeMaterial which computes the color depending on the diffuse color, the normals etc... This results in colors not being exactly the ones from the colormap. I guess it would be better to use a THREE.NodeMaterial, but it means implementing a basic shaders skeleton first.

@martinRenou martinRenou changed the title Improve lights Improve lights and colors May 12, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant