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This repository has been archived by the owner on Jun 17, 2020. It is now read-only.
We are currently using a THREE.StandardNodeMaterial which computes the color depending on the diffuse color, the normals etc... This results in colors not being exactly the ones from the colormap. I guess it would be better to use a THREE.NodeMaterial, but it means implementing a basic shaders skeleton first.
The text was updated successfully, but these errors were encountered:
We are currently using a
THREE.StandardNodeMaterial
which computes the color depending on the diffuse color, the normals etc... This results in colors not being exactly the ones from the colormap. I guess it would be better to use aTHREE.NodeMaterial
, but it means implementing a basic shaders skeleton first.The text was updated successfully, but these errors were encountered: