You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey, I was wondering how the importer handles animation clips.
For instance, if I have an animation, say an idle animation with 3 unique frames, and a sequence like 1, 2, 3 pause 3, 2, 1, will unity recognize 3 unique sprites and generate that sequence as a clip?
Im currently searching for a solution to that last bit, not having to reconstruct every animation in Unity.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hey, I was wondering how the importer handles animation clips.
For instance, if I have an animation, say an idle animation with 3 unique frames, and a sequence like 1, 2, 3 pause 3, 2, 1, will unity recognize 3 unique sprites and generate that sequence as a clip?
Im currently searching for a solution to that last bit, not having to reconstruct every animation in Unity.
Beta Was this translation helpful? Give feedback.
All reactions