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Describe the bug
Images on UI requires to check Use Sprite Mesh to be fully rendered.
I don't really know if it is bug or feature :) But png doesn't require this and images imported form Aseprite do.
To Reproduce
On canvas add Image and use image imported with Aseprite. The sprite is rendered in 1/4. You have to check Use Sprite Mesh to see it fully rendered
Screenshots
When Use Sprite Mesh is off
When Use Sprite Mesh is on
Desktop (please complete the following information):
OS: Windows 10
Version 2020.2.1f1
The text was updated successfully, but these errors were encountered:
Describe the bug
Images on UI requires to check Use Sprite Mesh to be fully rendered.
I don't really know if it is bug or feature :) But png doesn't require this and images imported form Aseprite do.
To Reproduce
On canvas add Image and use image imported with Aseprite. The sprite is rendered in 1/4. You have to check Use Sprite Mesh to see it fully rendered
Screenshots
![image](https://user-images.githubusercontent.com/11059246/106163890-c34dc600-6189-11eb-92c3-5b0d71440e85.png)
![image](https://user-images.githubusercontent.com/11059246/106163985-cea0f180-6189-11eb-8232-82ec9efaebaa.png)
When Use Sprite Mesh is off
When Use Sprite Mesh is on
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: