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corrected a few systems
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jarena3 committed May 2, 2019
1 parent 3fddcc3 commit d33db2d
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4 changes: 2 additions & 2 deletions lib/systems.json
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"source": "HORUS",
"license": "MANTICORE",
"license_level": 1,
"effect": "Gain the following options for invasion:<br><b>Beckon</b>: On hit, you swap places with your target, teleporting both of you.If you' re flying when you take this option, you can only swap places with another flying character, and vice versa.<b>Summon</b>: On hit, all characters, allied or hostile, in range 3 of your target are pulled towards your target as far as possible (into adjacency if possible).",
"effect": "Gain the following options for invasion:<br><b>Beckon</b>: On hit, you swap places with your target, teleporting both of you.If you' re flying when you take this option, you can only swap places with another flying character, and vice versa.<br><b>Summon</b>: On hit, all characters, allied or hostile, in range 3 of your target are pulled towards your target as far as possible (into adjacency if possible).",
"description": "I am heard in the House of Stillness, I am clad in the Magick of RA: what exists is within my grasp.",
"data_type": "system",
"aptitude": {
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"source": "HA",
"license": "BARBAROSSA",
"license_level": 1,
"effect": "You can spend a charge from this system for one of the following:<br><b>Roller Grenade</b> <i>(Grenade, Special)</i>: Instead of throwing these grenades normally, draw a line 10 spaces long from your mech.These grenades bounce along this line over cover and objects up to size 1, and can pass through holes or areas as small as size 1/2. They detonate when they move through or adjacent to any character' s space, dealing 1d6+3 explosive damage to that target only and knocking that character back in the direction of the line 3 spaces.The target can pass an agility save to avoid the knock back and halve the damage.<br><b>Bouncing Mine></b> <i>(Mine, Smart)</i>: This mine detonates when any flying character passes over or adjacent to its space vertically, up to 10 spaces high. It flies in the air and detonates for a burst 1 explosion, dealing 2d6 explosive damage and forcing any flying character to immediately land (they fall, but do not take damage) and become slowed and unable to fly until the end of their next turn. A character can pass an systems save to halve this damage and avoid the secondary effects entirely.",
"effect": "You can spend a charge from this system for one of the following:<br><b>Roller Grenade</b> <i>(Grenade, Special)</i>: Instead of throwing these grenades normally, draw a line 10 spaces long from your mech.These grenades bounce along this line over cover and objects up to size 1, and can pass through holes or areas as small as size 1/2. They detonate when they move through or adjacent to any character' s space, dealing 1d6+3 explosive damage to that target only and knocking that character back in the direction of the line 3 spaces.The target can pass an agility save to avoid the knock back and halve the damage.<br><b>Bouncing Mine</b> <i>(Mine, Smart)</i>: This mine detonates when any flying character passes over or adjacent to its space vertically, up to 10 spaces high. It flies in the air and detonates for a burst 1 explosion, dealing 2d6 explosive damage and forcing any flying character to immediately land (they fall, but do not take damage) and become slowed and unable to fly until the end of their next turn. A character can pass an systems save to halve this damage and avoid the secondary effects entirely.",
"description": "Semi-autonomous directed payload drones &mdash; Rollers, in the colloquial &mdash; propel themselves around cover, through corridors and uneven terrain, to seek out hostile targets and detonate in close proximity. Legionnaires have taken to calling individual rollers by name, but developing mascot attachment is unadvisable.",
"data_type": "system",
"aptitude": {
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "lancer-data",
"version": "1.8.52",
"version": "1.8.53",
"description": "Data for the LANCER TTRPG",
"main": "index.js",
"repository": {
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