diff --git a/docs/foundry-basics/create-actor.md b/docs/foundry-basics/actors.md similarity index 81% rename from docs/foundry-basics/create-actor.md rename to docs/foundry-basics/actors.md index fe6b2f9..0b46609 100644 --- a/docs/foundry-basics/create-actor.md +++ b/docs/foundry-basics/actors.md @@ -3,13 +3,13 @@ icon: fontawesome/solid/user --- # Actors -Actors are what you'll use to represent your player's characters, creatures in the world, and NPCs as well as things like Vehicles and groups. +Actors are what you'll use to represent your player's Characters, creatures in the world, and NPCs as well as things like Vehicles and Groups. You can think of an Actor as the character sheet or statblock of a creature. --- ## Create an Actor -!!! info "Actor Types" +??? foundry-tip "Actor Types" Most Game Systems have more than one type of Actor. For example, DnD5E has `Player Character`, `Non-Player Character`, `Vehicle`, and `Group`. diff --git a/docs/foundry-basics/adding-players.md b/docs/foundry-basics/add-players.md similarity index 95% rename from docs/foundry-basics/adding-players.md rename to docs/foundry-basics/add-players.md index 2759b5f..a892906 100644 --- a/docs/foundry-basics/adding-players.md +++ b/docs/foundry-basics/add-players.md @@ -25,7 +25,8 @@ Players need an account set up in your World to log in. You'll also use this acc --- -## Give a Player Ownership of an Actor +## Give Players Ownership of an Actor +Your players should own at least one Actor so they can interact with their character sheet and their Token on a Scene.
![How to Configure Player Ownership](../assets/foundry-basics/adding-players/configure-ownership.webp){ loading=lazy } diff --git a/docs/foundry-basics/install-game-system.md b/docs/foundry-basics/game-systems.md similarity index 70% rename from docs/foundry-basics/install-game-system.md rename to docs/foundry-basics/game-systems.md index c8435f3..5b0c5c6 100644 --- a/docs/foundry-basics/install-game-system.md +++ b/docs/foundry-basics/game-systems.md @@ -13,9 +13,9 @@ Game Systems tell Foundry VTT how to do things like create characters and handle
Install a Game System
-1. Ensure you're on the `Game Systems` tab of the Setup screen. -2. Press the `Install System` button. +1. Ensure you're on the :fontawesome-solid-dice: Game Systems tab of the Setup screen. +2. Press the :fontawesome-solid-download: Install System button. 3. Once the Package list loads you can search for your Game System at the top of the window. For example, you can find Dungeons & Dragons 5th Edition Game System by searching `DnD5E`. -4. Once you've found your Game System press the `Install` button. +4. Once you've found your Game System press the :fontawesome-solid-download: Install button. You can now create a World with this Game System. Let's look at that next. \ No newline at end of file diff --git a/docs/foundry-basics/index.md b/docs/foundry-basics/index.md index 499ec12..9c6d1e8 100644 --- a/docs/foundry-basics/index.md +++ b/docs/foundry-basics/index.md @@ -27,7 +27,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Featuring almost 300 community developed options. - [:octicons-arrow-right-24: Install Game System](install-game-system.md) + [:octicons-arrow-right-24: Install Game System](game-systems.md) - :fontawesome-solid-earth-asia:{ .lg .middle } __Create a World__ @@ -35,7 +35,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Campaign prep and gameplay occurs in a World. - [:octicons-arrow-right-24: Create a World](create-world.md) + [:octicons-arrow-right-24: Create a World](worlds.md) - :fontawesome-solid-display:{ .lg .middle } __Explore the UI__ @@ -43,7 +43,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Familiarize yourself with the Foundry VTT interface. - [:octicons-arrow-right-24: UI Reference](foundry-interface.md) + [:octicons-arrow-right-24: UI Reference](user-interface.md) - :fontawesome-solid-map:{ .lg .middle } __Create a Scene__ @@ -51,7 +51,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Run theater of the mind or tactical battlemaps. - [:octicons-arrow-right-24: Create a Scene](create-scene.md) + [:octicons-arrow-right-24: Create a Scene](scenes.md) - :fontawesome-solid-user:{ .lg .middle } __Create an Actor__ @@ -59,7 +59,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Create Actors for your players, creatures, and NPCs. - [:octicons-arrow-right-24: Create an Actor](create-actor.md) + [:octicons-arrow-right-24: Create an Actor](actors.md) - :fontawesome-solid-user:{ .lg .middle } __Place a Token__ @@ -75,5 +75,5 @@ This guide will walk you through setting up Foundry, creating a World, exploring Create player accounts and invite them to your World. - [:octicons-arrow-right-24: Invite Your Players](adding-players.md) + [:octicons-arrow-right-24: Invite Your Players](add-players.md) \ No newline at end of file diff --git a/docs/foundry-basics/create-scene.md b/docs/foundry-basics/scenes.md similarity index 96% rename from docs/foundry-basics/create-scene.md rename to docs/foundry-basics/scenes.md index cc77281..8e2bb0d 100644 --- a/docs/foundry-basics/create-scene.md +++ b/docs/foundry-basics/scenes.md @@ -60,7 +60,7 @@ It's easy to feel overwhelmed looking at the Scene Configuration options, but we
![Scene Configuration: Basics Tab](../assets/foundry-basics/create-scene/scene-configuration-basics.webp) -
:fontawesome-solid-image: Basics everything you **need** to know
+
Important :fontawesome-solid-image: Basics Settings
- **Scene Name:** You can name your Scene anything you'd like, including using emoji :eyes:! You'll use this name to find the Scene in the sidebar and in the Scene navigation bar at the top of the canvas. @@ -71,7 +71,7 @@ It's easy to feel overwhelmed looking at the Scene Configuration options, but we
![Scene Configuration: Grid](../assets/foundry-basics/create-scene/scene-configuration-grid.webp) -
:fontawesome-solid-ruler: Grid everything you **need** to know
+
Important :fontawesome-solid-ruler: Grid Settings
**Grid Type:** The grid shape for your Scene. You can choose from: @@ -139,13 +139,6 @@ In the :fontawesome-solid-ruler: Grid tab of the 4. **Background Image Offset:** Move the main content of your Scene to the left/right (X) and up/down (Y). ### Using the Grid Configuration Tool -1. Reduce the `Grid Size` by 10 until the square in the top-left starts to align. - - ??? foundry-tip "Realigning the Scene's Grid" - As you change the `Grid Size` you may notice the grid lines no longer align with the top left corner of the Scene. You can fix this by temporarily changing the `Background Image Scale` by holding ++shift++ + Scrolling up 1 and then down 1. You can see an example of doing this in the demo below. - -2. It appears that `70` is the correct value. -3. Now that the Scene is aligned click :fontawesome-solid-floppy-disk: Save Changes to finish.
+1. Reduce the `Grid Size` by 10 until the square in the top-left starts to align. + + ??? foundry-tip "Realigning the Scene's Grid" + As you change the `Grid Size` you may notice the grid lines no longer align with the top left corner of the Scene. You can fix this by temporarily changing the `Background Image Scale` by holding ++shift++ + Scrolling up 1 and then down 1. You can see an example of doing this in the demo below. +2. It appears that `70` is the correct value. +3. Now that the Scene is aligned click :fontawesome-solid-floppy-disk: Save Changes to finish. diff --git a/docs/foundry-basics/tokens.md b/docs/foundry-basics/tokens.md index 7724b2f..003d7cf 100644 --- a/docs/foundry-basics/tokens.md +++ b/docs/foundry-basics/tokens.md @@ -17,7 +17,7 @@ You can think of an Actor as the character sheet and a Token as the mini that re
![Scene Configuration: Basics Tab](../assets/foundry-basics/tokens/token-identity-tab.webp) -
:fontawesome-solid-user: Identity everything you **need** to know
+
Important :fontawesome-solid-user: Identity Settings
- **Display Name:** Controls when the Token's name is visible. The options include: @@ -35,18 +35,17 @@ You can think of an Actor as the character sheet and a Token as the mini that re
![Scene Configuration: Grid](../assets/foundry-basics/tokens/token-appearance-tab.webp) -
:fontawesome-solid-expand: Appearance everything you **need** to know
+
Important :fontawesome-solid-expand: Appearance Settings
- **Image Path:** The image or video for the Token. - - **Dimensions:** The number of grid spaces the Token takes up. + - **Image Path:** The image or video for the Token. + - **Dimensions:** The number of grid spaces the Token takes up. === ":fontawesome-solid-eye: Vision"
![Token Configuration Vision Tab: Basic Configuration Sub-Tab](../assets/foundry-basics/tokens/token-vision-basic-tab.webp) -
:fontawesome-solid-eye: Basic Configuration everything you **need** to know
+
Important :fontawesome-solid-eye: Basic Configuration Settings
This tab is broken into *even more* tabs, but don't worry, you only need to pay attention to the :fontawesome-solid-eye: Basic Configuration tab: @@ -62,10 +61,10 @@ You can think of an Actor as the character sheet and a Token as the mini that re
![Token Configuration Light Tab: Basic Configuration Sub-Tab](../assets/foundry-basics/tokens/token-light-basic-tab.webp) -
:fontawesome-solid-lightbulb: Light everything you **need** to know
+
Important :fontawesome-solid-lightbulb: Light Settings
- You can skip this section entirely if the Token isn't emitting any light like from a torch. + You can skip this section entirely if the Token isn't emitting any light (like from a torch). - **Light Radius:** The distance that the Token is emitting **dim** and **bright** light. For example: a torch might shine 40 feet of dim light and 20 feet of bright light. @@ -73,7 +72,7 @@ You can think of an Actor as the character sheet and a Token as the mini that re
![Token Configuration: Resources Tab](../assets/foundry-basics/tokens/token-resources-tab.webp) -
:fontawesome-solid-heart: Resources everything you **need** to know
+
Important :fontawesome-solid-heart: Resources Settings
- **Display Bars:** Controls when the Token's resource bars are visible. The options include: diff --git a/docs/foundry-basics/foundry-interface.md b/docs/foundry-basics/user-interface.md similarity index 99% rename from docs/foundry-basics/foundry-interface.md rename to docs/foundry-basics/user-interface.md index 4076ff2..c3b130a 100644 --- a/docs/foundry-basics/foundry-interface.md +++ b/docs/foundry-basics/user-interface.md @@ -2,7 +2,7 @@ icon: fontawesome/solid/display --- -# The Foundry VTT Interface +# The User Interface This is the Foundry VTT interface you see when you log in for the first time. Let's break it down:
diff --git a/docs/foundry-basics/create-world.md b/docs/foundry-basics/worlds.md similarity index 97% rename from docs/foundry-basics/create-world.md rename to docs/foundry-basics/worlds.md index 8876257..6cf1f0c 100644 --- a/docs/foundry-basics/create-world.md +++ b/docs/foundry-basics/worlds.md @@ -21,7 +21,7 @@ Worlds are where you'll run all of your games. You can run multiple campaigns in Once you have a Game System installed it's easy to create a World. -1. Ensure you're on the :fontawesome-solid-globe: Game Worlds tab of the Setup screen. +1. Ensure you're on the :fontawesome-solid-earth-asia: Game Worlds tab of the Setup screen. 2. Press the :fontawesome-solid-globe: Create World button. 3. Give your World a title with the `World Title` field. 4. Select your Game System from the `Game System` dropdown. diff --git a/docs/foundry-players-guide/combat-tracker.md b/docs/foundry-players-guide/combat-tracker.md index f7a0256..ca9fac4 100644 --- a/docs/foundry-players-guide/combat-tracker.md +++ b/docs/foundry-players-guide/combat-tracker.md @@ -3,7 +3,7 @@ icon: material/sword-cross --- # The Combat Tracker -Running combat varies from game system to game system but let's take a look at how the basics of the combat tracker works in Foundry VTT. +Running combat varies from Game System to Game System but let's take a look at how the basics of the combat tracker works in Foundry VTT. --- diff --git a/docs/foundry-players-guide/index.md b/docs/foundry-players-guide/index.md index d7480f2..b1ecd4f 100644 --- a/docs/foundry-players-guide/index.md +++ b/docs/foundry-players-guide/index.md @@ -1,5 +1,5 @@ # The Foundry VTT Player's Guide -Let me guess: Your DM has been raving about this thing called Foundry VTT for a couple weeks now and they’ve decided to start a game online or switch your game from Roll20 or Fantasy Grounds over to it. Now **you** have to learn how to play online for the first time or at least how to do it in Foundry. I’m going to try and make that as easy as possible. These guides will walk you through the Foundry UI, using your character sheet and Tokens, combat, and chat and webcam settings. +Let me guess: Your DM has been raving about this thing called Foundry VTT for a couple weeks now and they’ve decided to start a game online or switch your game from Roll20 or Fantasy Grounds over to it. Now **you** have to learn how to play online for the first time or at least how to do it in Foundry. These guides will walk you through the Foundry UI, using your character sheet, Tokens, combat, chat, and dice rolling.
- :fontawesome-solid-display:{ .lg .middle } __The User Interface__ diff --git a/docs/foundry-players-guide/user-interface.md b/docs/foundry-players-guide/user-interface.md index 88a7cda..6181809 100644 --- a/docs/foundry-players-guide/user-interface.md +++ b/docs/foundry-players-guide/user-interface.md @@ -3,7 +3,7 @@ icon: fontawesome/solid/display --- # The User Interface -This part of the guide is going to focus on the basic user interface. Be sure to check out the rest of the Player’s Guide which focuses on your character sheet, combat, rolling dice, reading and writing journals, controlling your token, and controlling your audio and video if you’re using Foundry’s built in video chat. I’ll also cover some shortcuts and nice quality of life tips. This will all be done using core Foundry features so some things might be different if your DM has installed modules to change how Foundry works. Let’s get started! +This part of the guide is going to focus on the basic user interface. This will all be done using core Foundry features so some things might be different if your DM has installed modules to change how Foundry works. Let’s get started! --- diff --git a/docs/index.md b/docs/index.md index 26a5754..56b4f0d 100644 --- a/docs/index.md +++ b/docs/index.md @@ -12,7 +12,7 @@ Our goal is to make it as easy as possible to run a game by showing you how to u I'll help you learn about features. -This guide will walk you through setting up Foundry, creating a World, exploring the Foundry UI, making your first Scene, and inviting your players to your World. Feel free to skip around to the sections that interest you and keep an eye out for the Foundry Tip cards which highlight some lesser known features of Foundry VTT. Let's get started: +This guide will walk you through setting up Foundry, creating a World, exploring the Foundry UI, making your first Scene, and inviting your players to your World. Feel free to skip around to the sections that interest you and keep an eye out for the Foundry Tip cards which highlight some lesser known features of Foundry VTT.
@@ -31,7 +31,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Featuring almost 300 community developed options. - [:octicons-arrow-right-24: Install Game System](foundry-basics/install-game-system.md) + [:octicons-arrow-right-24: Install Game System](foundry-basics/game-systems.md) - :fontawesome-solid-earth-asia:{ .lg .middle } __Create a World__ @@ -39,7 +39,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Campaign prep and gameplay occurs in a World. - [:octicons-arrow-right-24: Create a World](foundry-basics/create-world.md) + [:octicons-arrow-right-24: Create a World](foundry-basics/worlds.md) - :fontawesome-solid-display:{ .lg .middle } __Explore the UI__ @@ -47,7 +47,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Familiarize yourself with the Foundry VTT interface. - [:octicons-arrow-right-24: UI Reference](foundry-basics/foundry-interface.md) + [:octicons-arrow-right-24: UI Reference](foundry-basics/user-interface.md) - :fontawesome-solid-map:{ .lg .middle } __Create a Scene__ @@ -55,7 +55,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Run theater of the mind or tactical battlemaps. - [:octicons-arrow-right-24: Create a Scene](foundry-basics/create-scene.md) + [:octicons-arrow-right-24: Create a Scene](foundry-basics/scenes.md) - :fontawesome-solid-user:{ .lg .middle } __Create an Actor__ @@ -63,7 +63,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Create Actors for your players, creatures, and NPCs. - [:octicons-arrow-right-24: Create an Actor](foundry-basics/create-actor.md) + [:octicons-arrow-right-24: Create an Actor](foundry-basics/actors.md) - :fontawesome-solid-user:{ .lg .middle } __Place a Token__ @@ -79,7 +79,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring Create player accounts and invite them to your World. - [:octicons-arrow-right-24: Invite Your Players](foundry-basics/adding-players.md) + [:octicons-arrow-right-24: Invite Your Players](foundry-basics/add-players.md)
--- diff --git a/mkdocs.yml b/mkdocs.yml index 5905297..fdbfa6a 100644 --- a/mkdocs.yml +++ b/mkdocs.yml @@ -13,13 +13,13 @@ nav: - Foundry Basics: - foundry-basics/index.md - foundry-basics/install-foundry-vtt.md - - foundry-basics/install-game-system.md - - foundry-basics/create-world.md - - foundry-basics/foundry-interface.md - - foundry-basics/create-scene.md - - foundry-basics/create-actor.md + - foundry-basics/game-systems.md + - foundry-basics/worlds.md + - foundry-basics/user-interface.md + - foundry-basics/scenes.md + - foundry-basics/actors.md - foundry-basics/tokens.md - - foundry-basics/adding-players.md + - foundry-basics/add-players.md - Foundry Player's Guide: - foundry-players-guide/index.md - foundry-players-guide/user-interface.md