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Releases: maximegmd/CyberEngineTweaks

AVX fix

15 Dec 22:03
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Fix AVX support, apparently it's more complicated than just 1 bit

https://insufficientlycomplicated.wordpress.com/2011/11/07/detecting-intel-advanced-vector-extensions-avx-in-visual-studio/

Spectre mitigation removal

15 Dec 21:53
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Adds more spectre mitigation removal

ASI plugin & memory pool config & AVX detection

15 Dec 13:02
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This is a breaking upgrade from the old versions.
Please delete:

  • Cyberpunk2077.exe.plugins
  • performance_overhaul/
  • version.dll

Then you can unzip this in bin/x64 as usual.

The config and logs are now in plugins/cyber_engine_tweaks/

Debug menu now doesn't hide quit game

14 Dec 16:28
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v0.6.1

Disable debug menu by default, it might cause issues that we don't kn…

Unlock the debug menu ;)

14 Dec 15:43
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This unlocks the debug menu in the main menu, it is enabled by default :)

Proper VRAM detection

14 Dec 12:47
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v0.5.2

Add detection of VRAM

Minor bug fix

14 Dec 11:22
f90ffd6
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v0.5.1

Update README.md

Add virtual input fix

14 Dec 10:25
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Add memory pool hook

14 Dec 10:16
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This will override the PoolCPU to your ram - 4GB and set PoolGPU to 4GB or higher if it is set higher in the engine's csv file.

Add config file and AVX

14 Dec 08:42
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As usual pop it in bin/x64

You will find a new directory performance_overhaul containing config.json.

By default AMD SMT and Spectre (trampoline jmps) are enabled, AVX is disabled, enable it ONLY if you get the AVX crash.