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comp.php
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comp.php
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<?php
// yes POST no SESSION = new session with POST data
// no POST no SESSION = redirect to index.php
// no POST yes SESSION = use session data
// yes POST yes SESSION = update with POST data
// yes GET - check if OBS "auto"
if (!empty($_GET)) //if there's something in there
if ($_GET['s']="OBS") { // plus if part of the something is OBS
$_POST['compName']=$_GET['compName'];
$_POST['pos']="lights";
$_POST['pwd']=$_GET['pwd'];
} else
if (empty($_POST)) { // if there is no POST data (ie a direct URL)
if(session_status() !== PHP_SESSION_ACTIVE) { //if also no session
// header('Location: index.php'); //no post no session
// die();
} else {
// no post yes session
$_POST['compName'] = $_SESSION['compName'];
$_POST['pos'] = $_SESSION['pos'];
$_SESSION['compName'] = $_SESSION['compName']; //hack to keep session
}
} else {
//if there's post data, regardless of session
//then overwrite the session data with the new post
//restart the session
session_unset();
session_destroy();
session_start();
$_SESSION["compName"] = $_POST['compName'];
$_SESSION["pos"]= $_POST['pos'];
}
?>
<!DOCTYPE html>
<HTML>
<HEAD>
<link rel="stylesheet" href="./resources/styles.css">
<TITLE>Powerlifting Competition Lights Manager</TITLE>
</HEAD>
<BODY style="overflow:hidden" id="body">
<div id="heading"><h1>
<?php
// Create connection
include_once "../config.php";
// Check connection
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
$sql = "SELECT compLetters, compID, compName, hish FROM comps WHERE compLetters=\"" . $_POST["compName"]. "\"";
$result = $conn->query($sql);
if ($result->num_rows > 0) { //if there's a competition that matches the compLetters - now there's only 1 unique
// competition so if the database is corrupted this will be a bit messy but that can't happen as that isn't
// how the db is set up
// output data of each row
while($row = $result->fetch_assoc()) {
if ($row["hish"]==crypt($_POST["pwd"], substr($row["compLetters"],1,2))) {
$pos = "";
if ($_POST["pos"] == "lights") {$pos = "";}
if ($_POST["pos"] == "leftLight") {$pos = " - Left Referee";}
if ($_POST["pos"] == "centreLight") {$pos = " - Centre Referee";}
if ($_POST["pos"] == "rightLight") {$pos = " - Right Referee";}
if ($_POST["pos"] == "timer") {$pos = " - Timer";}
echo $row["compName"]. $pos ."<br>";
}
else {
if ($pos!="") {
echo 'Error accessing database. Possibly a password error<br><a href="index.php">Redirect to home</a></body></html>';
die();}
}}}
$conn->close();
?>
</h1>
<div id="menuDrop" class="dropDown">
<div class="item" id="mReasons">Referee Help</div>
<div class="item" id="mLeft">Change to Left</div>
<div class="item" id="mCentre">Change to Centre</div>
<div class="item" id="mRight">Change to Right</div>
<div class="item" id="mBreak">10 min break</div>
<div class="item" id="mBreak20">20 min break</div>
<div class="item" id="mScramble">Clear screen</div>
<div class="item" id="mTap">Switch to Tap Mode</div>
<div class="item" id="mSpeech">xP Features Off</div>
</div>
</div>
<div id="centreRef">
<div class="rBut" id="Loaded">Bar Loaded</div>
<?php if ($_POST["pos"] == "timer") {
echo '<div class="rBut clear" id="cLoaded">X</div><div class="rBut" id="Attempt">Attempt Timer</div><div class="rBut clear" id="cAttempt">X</div><br><input class="rBut" id="timer2" type="number" value="10" min="1" max="59"><p>(Minutes)</p>';}; ?>
</div>
<div id="sideRef">
<div class="rBut" id="White">Good Lift - White</div>
<div class="rBut" id="Red">No Lift - Red</div>
<div class="rBut" id="Blue">No Lift - Blue</div>
<div class="rBut" id="Yellow">No Lift - Yellow</div>
</div>
<div id="Lights" class="<?php echo $_POST['pos']; ?>">
<div id="bigLights">
<div id="bigL" class="lightContainer">
<div class="round" id="choiceL"></div><div></div>
</div>
<div id="bigC" class="lightContainer">
<div class="round" id="choiceC"></div><div></div>
</div>
<div id="bigR" class="lightContainer">
<div class="round" id="choiceR"></div><div></div>
</div>
</div>
<div id="smolLights">
<div class="sLight">
<div class="round" id="failL"></div></div>
<div class="sLight">
<div class="round" id="failC"></div></div>
<div class="sLight">
<div class="round" id="failR"></div></div>
</div>
<div id="secondTimerDiv">1:00</div>
<div id="timer">1:00</div>
</div>
<div class="warning" id="warncont"><div id="connection">Connected Successfully</div><span id="hb" class="heartbeat">🟢</span></div>
<?php if ($_POST["pos"] == "lights") {echo '
<div class="tickerwrap" id="tickerw"><div class="ticker" id="ticker"><div class="tickercontent" id="tickerc">Woohoo</div></div></div>
';}; ?>
</body>
<script>
var timerto,
timertwo,
barLoaded,
ll,
cl,
rl,
frontandcentre,
timer,
delaytimer,
cleartimer,
secondTimer,
oldl,
oldc,
oldr,
ls,
cs,
rs,
dbcache,
oldt1,
oldt2,
lightvars,
resetinterval,
secondinterval,
isTiming,
isAttempting,
isCentre=0,
compName="<?php echo $_POST["compName"]; ?>".toUpperCase().split(",");
if (!Array.isArray(compName)) compName=compName[0];
var pos="<?php echo $_POST["pos"]; ?>",
loadedTimeout=0,
whiteTimeout=0,
redTimeout=0,
blueTimeout=0,
yellowTimeout=0,
holdTime= 500,
currenttimer,
clockOffset=0,
lastUpdate="2020-01-01 00:00:01",
twoOffset,
att,
oldplt,
synth = window.speechSynthesis,
talkOn=0,
ticking=0;
;
//init
doHB();
var sheet = document.createElement('style'); //style sets a css transition variable
if (window.location !== window.parent.location) document.getElementById("body").style.background="rgba(0,0,0,0)"; //if it's in an iframe, default to making the background transparent
//if (pos=="lights") var plateWindow = window.open("./plates.php?compName="+compName, "_blank", "toolbar=no,scrollbars=no,resizable=yes,top=0,left=0,width=960,height=540");
if (pos=="timer") setTimer(); //timer adjustments
initPos(); //position adjustments
//end main init
// this will fix things becaus of fucking ipahonnneeessssss
if (typeof window.screen.orientation !== "undefined") {
// make fullscreen
//screen.orientation.addEventListener('change', tryFullscreen);
/* Get the documentElement (<html>) to display the page in fullscreen */
var elem = document.documentElement;
/* View in fullscreen */
function tryFullscreen() {
window.scrollTo(0,1);
//if it's a lights view, only make it fullscreen when it's in landscape
if (pos=="lights") {
if (screen.orientation["type"][0]=="l") {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.webkitRequestFullscreen) { /* Safari */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE11 */
elem.msRequestFullscreen();
}
} else {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitExitFullscreen) { /* Safari */
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) { /* IE11 */
document.msExitFullscreen();
}
}
}}
}
function setTimer() {
isCentre=1; //to make sure it responds
var loadedId=document.getElementById('Loaded');
var cLoadedId=document.getElementById('cLoaded');
var attemptId=document.getElementById('Attempt');
var cAttemptId=document.getElementById('cAttempt');
// normal click handler for the two timers when in 'timer' mode
//bar loaded timer
loadedId.addEventListener('click', function() { //start bar loaded timer
setBarLoaded(1); //if timer is off, turn it on
} );
//second timer
attemptId.addEventListener('click', function() { //start the extra timer
updateTimer2(document.getElementById('timer2').value); //separate function to run the extra timer
});
//clear bar loaded timer
cLoadedId.addEventListener('click', function() {
setBarLoaded(-1);
});
cAttemptId.addEventListener('click', function() {
updateTimer2(-1);
});
//input box
document.getElementById('timer2').addEventListener('change', function() {
attemptId.innerHTML=document.getElementById('timer2').value + ' minutes';
});
//formatting
loadedId.style.width='70%';
loadedId.style.fontSize='10vh';
cLoadedId.style.width='4%';
attemptId.style.width='70%';
attemptId.style.fontSize='10vh';
cAttemptId.style.width='4%';
};// end timer specifics
// this bit is all about mouse clicks / custom event handlers for the custom hold time
function initPos() {
if (pos!="lights") document.querySelector("h1").innerHTML = document.querySelector("h1").innerHTML.split("-")[0]+ " - " + pos.slice(0,-5).charAt(0).toUpperCase() + pos.slice(0,-5).slice(1)+ " Referee";
sheet.innerHTML = ".dn {transition: "+holdTime+"ms";
document.body.appendChild(sheet);
if (pos=="centreLight") { //only do this bit if it's a centre referee
isCentre=1;
item=document.getElementById('Loaded');
item.addEventListener('mousedown', function() {
document.getElementById('Loaded').classList.add('dn');
loadedTimeout = setTimeout(function() {setBarLoaded(1);}, holdTime)});
item.addEventListener('mouseup', function() {
document.getElementById('Loaded').classList.remove('dn');
clearTimeout(loadedTimeout)});
item.addEventListener('mouseleave', function() {
document.getElementById('Loaded').classList.remove('dn');
clearTimeout(loadedTimeout)});
};
item=document.getElementById("White");
item.addEventListener('mousedown', function() {
document.getElementById("White").classList.add("dn");
whiteTimeout = setTimeout(function() {updateLights(1);}, holdTime)});
item.addEventListener('mouseup', function() {
document.getElementById("White").classList.remove("dn");
clearTimeout(whiteTimeout)});
item.addEventListener('mouseleave', function() {
document.getElementById("White").classList.remove("dn");
clearTimeout(whiteTimeout)});
item=document.getElementById("Red");
item.addEventListener('mousedown', function() {
document.getElementById("Red").classList.add("dn");
redTimeout = setTimeout(function() {updateLights(2);}, holdTime)});
item.addEventListener('mouseup', function() {
document.getElementById("Red").classList.remove("dn");
clearTimeout(redTimeout)});
item.addEventListener('mouseleave', function() {
document.getElementById("Red").classList.remove("dn");
clearTimeout(redTimeout)});
item=document.getElementById("Yellow");
item.addEventListener('mousedown', function() {
document.getElementById("Yellow").classList.add("dn");
yellowTimeout = setTimeout(function() {updateLights(3);}, holdTime)});
item.addEventListener('mouseup', function() {
document.getElementById("Yellow").classList.remove("dn");
clearTimeout(yellowTimeout)});
item.addEventListener('mouseleave', function() {
document.getElementById("Yellow").classList.remove("dn");
clearTimeout(yellowTimeout)});
item=document.getElementById("Blue");
item.addEventListener('mousedown', function() {
document.getElementById("Blue").classList.add("dn");
blueTimeout = setTimeout(function() {updateLights(4)}, holdTime)});
item.addEventListener('mouseup', function() {
document.getElementById("Blue").classList.remove("dn");
clearTimeout(blueTimeout)});
item.addEventListener('mouseleave', function() {
document.getElementById("Blue").classList.remove("dn");
clearTimeout(blueTimeout)});
// these are for mobile devices which don't use mouseup mousedown functions
if (pos=="centreLight"){
isCentre=1;
item=document.getElementById('Loaded');
item.addEventListener('pointerdown', function() {
document.getElementById('Loaded').classList.add('dn');
loadedTimeout = setTimeout(function() {setBarLoaded(1);}, holdTime)});
item.addEventListener('pointerup', function() {
document.getElementById('Loaded').classList.remove('dn');
clearTimeout(loadedTimeout)});
item.addEventListener('pointerleave', function() {
document.getElementById('Loaded').classList.remove('dn');
clearTimeout(loadedTimeout)});
}
item=document.getElementById("White");
item.addEventListener('pointerdown', function() {
document.getElementById("White").classList.add("dn");
whiteTimeout = setTimeout(function() {updateLights(1);}, holdTime)});
item.addEventListener('pointerup', function() {
document.getElementById("White").classList.remove("dn");
clearTimeout(whiteTimeout)});
item.addEventListener('pointerleave', function() {
document.getElementById("White").classList.remove("dn");
clearTimeout(whiteTimeout)});
item=document.getElementById("Red");
item.addEventListener('pointerdown', function() {
document.getElementById("Red").classList.add("dn");
redTimeout = setTimeout(function() {updateLights(2);}, holdTime)});
item.addEventListener('pointerup', function() {
document.getElementById("Red").classList.remove("dn");
clearTimeout(redTimeout)});
item.addEventListener('pointerleave', function() {
document.getElementById("Red").classList.remove("dn");
clearTimeout(redTimeout)});
item=document.getElementById("Yellow");
item.addEventListener('pointerdown', function() {
document.getElementById("Yellow").classList.add("dn");
yellowTimeout = setTimeout(function() {updateLights(3);}, holdTime)});
item.addEventListener('pointerup', function() {
document.getElementById("Yellow").classList.remove("dn");
clearTimeout(yellowTimeout)});
item.addEventListener('pointerleave', function() {
document.getElementById("Yellow").classList.remove("dn");
clearTimeout(yellowTimeout)});
item=document.getElementById("Blue");
item.addEventListener('pointerdown', function() {
document.getElementById("Blue").classList.add("dn");
blueTimeout = setTimeout(function() {updateLights(4)}, holdTime)});
item.addEventListener('pointerup', function() {
document.getElementById("Blue").classList.remove("dn");
clearTimeout(blueTimeout)});
item.addEventListener('pointerleave', function() {
document.getElementById("Blue").classList.remove("dn");
clearTimeout(blueTimeout)});
// the lights will do a poll or update and were doing some DB access. but there might be a situation where the lights 'user' disconnects.
// in this case, we want the centre referee user (as the 'controller') to still do some of the DB updating, but the lights to do the polling
// this is ONLY to clear the bar loaded or when all three lights have been set
// this section controls who sees what (HTML wise)
if (pos=="lights") { //only run this bit if we're logged on as a display
//open a new window for plates
document.getElementById("sideRef").style.display="none";
document.getElementById("centreRef").style.display="none";
updateChecker = setInterval(checkUpdate, 1000); //this is the updating that the lights needs to do - ONLY VISUALS GET UPDATED!
} else {
document.getElementById("sideRef").classList.add("visible");
document.getElementById("centreRef").classList.remove("visible");
}
if (pos=="centreLight"){ //this is for the centre referee only - it's been phpd so no weird JS confusion on other positions
document.getElementById('centreRef').classList.add('visible');
updateChecker = setInterval(checkUpdate, 1000); //this is the updating that the lights need to do (but on the centre referee spot)
};
if (pos=="timer") {
document.getElementById('centreRef').classList.add('visible');
document.getElementById('sideRef').classList.remove('visible');
document.getElementById('sideRef').style.display='none';
document.getElementById('timer').style.position='relative';
document.getElementById('timer').style.transform='none';
document.getElementById('timer').style.left='0px';
document.getElementById('timer').style.width='100%';
document.getElementById('timer').style.top='0';
updateChecker = setInterval(checkUpdate, 1000); //this is the updating that the lights need to do (but on the centre referee spot)
}
}
function checkUpdate() {
compName.forEach(e => {
fetch("lights.php?compLetters=" + e) //this is what happens every second - the stuff previous waits until it's ready (complete)
.then((response) => response.json())
.then((lightvars) => {
if (lightvars.updated>lastUpdate) { //if something has changed
//note we don't know what has changed yet
//lightvars = newdbcache.split(",");
timerto = lightvars.timeTo;
timertwo = lightvars.timeTwo;
ll = lightvars.leftLight;
cl = lightvars.centreLight;
rl = lightvars.rightLight;
att = lightvars.compStatus;
plt = lightvars.currentAttempt; //note this is updated whenever we change the attempt
var d= Math.floor(Date.now()/1000); //d is now in seconds
// if the update is to the lights, then it overrules the timers
if ((oldl!=ll) || (oldr!=rl) || (oldc!=cl)) {
setLights (ll, cl, rl); //call a separate function
oldl=ll;
oldc=cl;
oldr=rl;
};
// if (plt != oldplt) //if there's been a change
// if (!barLoaded)
// if (plt) {
// oldplt=plt;
// plateWindow.drawPlates(oldplt);
// plateWindow.updateNext(parseFloat(lightvars.nextLoad));
// }
if (timerto != oldt1) //if there's a new timer1 (this should always be 60 seconds)
{
ticking=0; //get rid of the ticker
t1 = timerto + clockOffset;
if (t1-d<=0) { clearLoaded();} //if it's behind, then stop
if (t1-d>0) {startBarTimer(t1);} //if barloaded timer in front of now
oldt1=timerto;
}
if (timertwo != oldt2) //if there's a new secondary timer
{
ticking=0; //get rid of the ticker
t2 =timertwo + clockOffset;
if (t2-d<=0) { clearSecond();} //if it's behind then stop
oldt2=timertwo;
if (t2-d>0) {startSecondTimer(t2)} //if the other timer is loaded
}
lastUpdate=lightvars.updated;
} //end if the cached data has changed
});
})
};
function clearTimers() { //clear both timers
clearLoaded();
clearSecond();
}
function clearLoaded() { //clear the barloaded timer
barLoaded=0;
clearInterval(currenttimer);
document.getElementById("timer").classList.remove("visible");
}
function clearSecond() { //clear second timer
secondTimer=0;
clearInterval(secondinterval);
document.getElementById("secondTimerDiv").classList.remove("visible");
}
function startSecondTimer(t) //start second timer (the attempt timer usually)
{
clearInterval(secondinterval); //clear this interval (the 2 second interval)
var pad ="00";
//wait a second
document.getElementById("secondTimerDiv").innerHTML = "1:00";
document.getElementById("secondTimerDiv").classList.add("visible"); //show the timer
document.getElementById("secondTimerDiv").style.color="#fff";
//timer time
secondTimer=1;
secondinterval = setInterval(function() {
var now = Math.floor(Date.now()/1000); // now is in unix time
var distance = (t - now)*1000; // how many seconds difference
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
var seconds = (pad+seconds).slice(-pad.length); //formatting of the seconds
//this is at the start of the timer
if (!synth.pending && talkOn && minutes>2 && seconds==0) saySomething(minutes + "minutes remaining"); //say something
document.getElementById("secondTimerDiv").innerHTML = minutes +":" + seconds;
if (pos=="lights") document.getElementById("tickerc").innerHTML = minutes-3 + ":"+ seconds+ " to change opening attempts";
if (minutes ==0) {
if (seconds ==30) { //30s remaining goes orange
document.getElementById("secondTimerDiv").style.color="#970";
if (!synth.pending && talkOn) saySomething("30 seconds remaining");
}
if (seconds ==9) { //move to single figures goes red
document.getElementById("secondTimerDiv").style.color="#f00";
}
if (seconds == 0) {
clearSecond();
}
}
//move to the middle if it's the only one running and it's a >2 minute break
if ((barLoaded==0) & (minutes>1) & !(frontandcentre)) {
document.getElementById("secondTimerDiv").classList.add("central");
frontandcentre=1;
}
//show the 'attempt change' warning
if ((minutes>=3) & (minutes<8) & !(ticking) & (pos=="lights")) {
document.getElementById("tickerw").classList.add("ticking");
ticking=1;
}
if ((minutes<3) & (ticking) & (pos=="lights")) {
document.getElementById("tickerw").classList.remove("ticking");
ticking=0;
}
if ((minutes <0) || (seconds <0)) {clearSecond()}; //random clear if it goes negative for some reason
}, 250);
}
function startBarTimer(t) { //if it's a barloaded call
if (talkOn) saySomething("Bar is Loaded!");
if (pos=="lights") document.getElementById("tickerw").classList.remove("ticking");
ticking=0;
var pad ="00";
clearTimeout(resetinterval); //reset the 10 second timer just in case
setLights (0,0,0); //clear the lights
document.getElementById("timer").innerHTML = "0:59";
document.getElementById("timer").classList.add("visible"); //show the timer
document.getElementById("bigLights").classList.remove("visible");
document.getElementById("smolLights").classList.remove("visible");
document.getElementById("timer").style.color="#fff";
//timer time
clearInterval(currenttimer);
barLoaded=1;
document.getElementById("secondTimerDiv").classList.remove("central");
frontandcentre=0;
currenttimer = setInterval(function() {
var now = Math.floor(Date.now()/1000); //now is in unix time
var distance = (t - now)*1000; //number of seconds difference
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
var seconds = (pad+seconds).slice(-pad.length);
document.getElementById("timer").innerHTML = minutes +":" + seconds;
if (minutes ==0) {
if (seconds ==30) { //30s remaining goes orange
document.getElementById("timer").style.color="#970";
if (talkOn) saySomething("30 seconds");
}
if (seconds ==9) { //move to single figures goes red
document.getElementById("timer").style.color="#f00";
if (talkOn) saySomething("10 seconds");
}
if (seconds == 0) {clearLoaded()}
}
if ((minutes <0) || (seconds <0)) {clearLoaded()}; //random clear if it goes negative for some reason
}, 250);
}
function setLights(ll, cl, rl) {
var spots =[ll,cl,rl];
// 0 = off
// 1 = white
// 2 = red
// 3 = yellow
// 4 = blue
// 5>= red no smol light
if ((ll==0) || (cl==0) || (rl==0)) { //if at least one of them is zero
var bigL = document.getElementById("bigLights").children; //setup the arrays
var smolL = document.getElementById("smolLights").children;
var i;
for (i=0; i < bigL.length; i++) {
smolL[i].children[0].className="round";
if (spots[i]!=0){
bigL[i].children[0].classList.add("pending");
bigL[i].children[0].style.animationDelay=Math.random()/2+"s";
bigL[i].children[0].classList.add("visible");
}
else {
bigL[i].children[0].className="round";
}
} //make the non-zero ones green
}
if ((ll==0) && (cl==0) && (rl==0)) { //if they're all zero
document.getElementById("bigLights").classList.remove("visible");
document.getElementById("smolLights").classList.remove("visible");
return;
}
else { //else if they're NOT all zero
if (talkOn) sayDecision(ll,cl,rl);
updateLights(10);
clearTimeout(resetinterval); //reset the 10 second timer just in case
document.getElementById("timer").classList.remove("visible");
document.getElementById("bigLights").classList.add("visible");
// updateLights(10);
clearLoaded();
// clearSecond();
}
if ((ll!=0) && (cl!=0) & (rl!=0)) { //if they are all non-zero THEN DISPLAY THE LIGHTS!!
updateLights(10); //clear th etimer
if (att!=3 && att!=6 && att!=9) updateTimer2(1); //if the referees have set all the lights, set the next attempt timer to 1 minute;
clearTimeout(resetinterval); //reset the 10 second timer just in case
resetinterval = setTimeout(function() {clearlights();},5000); //this is the timer for clearing the lights. it is currently 5 seconds
document.getElementById("smolLights").classList.add("visible");
var bigL = document.getElementById("bigLights").children; //big lights
var smolL = document.getElementById("smolLights").children; //failure reason lights
var i;
for (i=0; i < bigL.length; i++) {
smolL[i].children[0].classList.remove("visible");
bigL[i].children[0].classList.remove("pending", "white", "red", "yellow", "blue"); //nuke wrong colours
smolL[i].children[0].classList.remove("pending", "white", "red", "yellow", "blue"); //nuke wrong colours on smol
switch (spots[i]) { // set the class (colour) depending on the database value
case "1":
case 1:
bigL[i].children[0].classList.add("white"); //if white then white
break;
case "2":
case 2:
bigL[i].children[0].classList.add("red"); //if red then red, failure red
smolL[i].children[0].classList.add("red");
smolL[i].children[0].classList.add("visible");
break;
case "3":
case 3:
bigL[i].children[0].classList.add("red"); //if yellow then red, failure yellow
smolL[i].children[0].classList.add("yellow");
smolL[i].children[0].classList.add("visible");
break;
case "4":
case 4:
bigL[i].children[0].classList.add("red"); //if blue then red, failure blue
smolL[i].children[0].classList.add("blue");
smolL[i].children[0].classList.add("visible");
break;
case "5":
case "6":
bigL[i].children[0].classList.add("red"); // if it's 5 or 6 then just show the big red one
break;
default:
bigL[i].children[0].classList.add("red");
}
bigL[i].children[0].classList.add("visible"); //make the thing visible
}
}
}
function clearlights() { //this function clears the lights off the screen (after 10 seconds or so)
updateLights(99);
setLights (0,0,0); //clear the lights
}
// this function to write the updates to the database
// yes you need the centre referee running to update the database. client side scripting reaching
// back into the db via php isn't that bad
function updateLights(col) {
// 9 bar loaded
// 10 not bar loaded
// 99 clear all
// else write to the DB
if (compName=="") {
alert("Error. Disconnected from server. Redirecting...");
window.location.href="index.php";}
switch (col) {
// clear the bar loaded
case 10:
case "10":
if (isCentre) {
var str = "&pos=timeTo" + "&compName="+compName+"&col=0";
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
}
}
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);;
xhttp.send();
}
break;
//clear all lights
case "99":
case 99:
if (isCentre) {
//clear left
var str = "&pos=leftLight" + "&compName="+compName+"&col=0";
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);;
xhttp.send();
//clear centre
var str = "&pos=centreLight" + "&compName="+compName+"&col=0";
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);;
xhttp.send();
//clear right
var str = "&pos=rightLight" + "&compName="+compName+"&col=0";
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);
xhttp.send();
}
break;
default:
var str = "&pos=" + pos + "&compName="+compName+"&col=" + col;
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
if ("vibrate" in navigator) { //fucking iOS / safari
var successBool = navigator.vibrate([holdTime/2]);
}
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);
xhttp.send();
break;
}
}
function setBarLoaded(t) {
if (t===null) {t=1};
//set the bar loaded
var str = "&pos=timeTo" + "&compName="+compName+"&col="+t;
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
if ("vibrate" in navigator) { //fucking iOS / safari
var successBool = navigator.vibrate([holdTime/2]);
}
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);;
xhttp.send();
}
function updateTimer2(mins) {
if (mins===null) {mins=0};
//set the second timer. Note that this is the click handler, this is the real deal.
var str = "&pos=timeTwo" + "&compName="+compName+"&col="+mins;
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
if ("vibrate" in navigator) { //fucking iOS / safari
var successBool = navigator.vibrate([holdTime/2]);
}
}
};
xhttp.open("GET", "updatelights.php?t="+Math.random()+str, true);;
xhttp.send();
}
offsetTimer = setInterval(doHB, 30000);
function doHB() { //offset update & heartbeat
var d= Date.now()/1000; //get the current unix date
var xhttp = new XMLHttpRequest(); //set up an ajax request
xhttp.onreadystatechange = function() {
if (this.readyState ==4 && this.status ==200) {
//do things when the get has been successful
var nd = parseInt(this.responseText);
clockOffset=(d-nd); //set the clock offset to the difference in times to account for timezones, badly synced clocks, etc.
document.getElementById("connection").textContent="Connected Successfully. Sync: " + clockOffset ;
document.getElementById("hb").classList.remove("hb");
setTimeout(function() {document.getElementById("hb").classList.add("hb");},15000);
}
};
xhttp.open("GET", "heartbeat.php?t="+Math.random(), true);
xhttp.send();
} //end function doHB
function saySomething(talk) {
if (pos=="lights") {
//var voices = synth.getVoices();
var msg = new SpeechSynthesisUtterance();
msg.text = talk;
synth.speak(msg);
}
}
function sayDecision(l,c,r) {
const a=[l,c,r];
if (a.filter(x => x==0).length ==2) {
saySomething("and the referees say");
}
if (a.filter(x => x==0).length ==0) {
if (a.every(x => x==1)) { //if all white
saySomething("Three white lights!");
}
if (a.filter(x => x==1).length ==2) { //if 2 white
saySomething("Two white lights! Still a good lift");
}
if (a.filter(x => x==1).length ==1) { //if 1 white
saySomething("Two reds. No lift!");
}
}
} //end function sayDecision
// new help menu section
document.getElementById("heading").addEventListener("click", menuOn, false);
//document.getElementById("centreRef").addEventListener("click", menuOff);
//document.getElementById("sideRef").addEventListener("click", menuOff);
//document.getElementById("body").addEventListener("click", menuOff);
//better menu click swap handler
document.getElementById("body").addEventListener("click", function(e) {
if (document.getElementById("menuDrop").classList.contains("showMenu")) {
menuOff();
}
},true);
function menuOn(e) {
document.getElementById("menuDrop").classList.add("showMenu");
document.getElementById("centreRef").classList.add("showMenu");
document.getElementById("sideRef").classList.add("showMenu");
document.getElementById("Lights").classList.add("showMenu");
}
function menuOff(e) {
document.getElementById("menuDrop").classList.remove("showMenu");
document.getElementById("centreRef").classList.remove("showMenu");
document.getElementById("sideRef").classList.remove("showMenu");
document.getElementById("Lights").classList.remove("showMenu");
}
//referee help (reasons)
document.getElementById("mReasons").addEventListener("click", function() {
menuOff();
window.location="reasons.php";
event.stopPropagation();
});
//change to left referee
document.getElementById("mLeft").addEventListener("click", function() {
pos="leftLight";
menuOff();
initPos();
event.stopPropagation();
isCentre=0;
});
//change to centre referee
document.getElementById("mCentre").addEventListener("click", function() {
pos="centreLight";
menuOff();
initPos();
event.stopPropagation();
isCentre=1;
});
//change to right referee
document.getElementById("mRight").addEventListener("click", function() {
pos="rightLight";
menuOff();
initPos();
event.stopPropagation();
isCentre=0;