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Graph(+x,-x), (+y,-y)
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Graph(+x,-x), (+y,-y)
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#include <windows.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
float Color1=0, Color2=1, Color3=0;
int r,p,q;
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 27: // ESCAPE key
exit (0);
break;
case 'r':
Color1=1.0, Color2=0.0, Color3=0.0;
break;
case 'g':
Color1=0.0, Color2=1.0, Color3=0.0;
break;
case 'b':
Color1=0.0, Color2=0.0, Color3=1.0;
break;
}
glutPostRedisplay();
}
void Init(int w, int h)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glViewport(0,0, (GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D( (GLdouble)w/-2,(GLdouble)w/2, (GLdouble)h/-2, (GLdouble)h/2);
}
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int i=0;
glPointSize(1);
glLineWidth(2);
glColor3f(Color1,Color2, Color3);
glBegin(GL_LINES);
glVertex2f(0, -240);
glVertex2f(0, 240);
glVertex2f(-320, 0);
glVertex2f(320, 0);
glEnd();
int j=-240,k=-320,l=0;
glBegin(GL_POINTS);
while(j<=240){
for( i=-320;i<=320;i++)
glVertex2f(i,j);
j+=20;
}
while(k<=320){
for( l=-240;l<=240;l++)
glVertex2f(k,l);
k+=20;
}
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(400,200);
glutInitDisplayMode(GLUT_RGB);
glutCreateWindow("Polygon drawing");
Init(640, 480);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}