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The same alert in a short period of time can clog up the sound_q output.
mob slain output in an AoE
out of range output when you're spamming cast
Mute the same alert sound when it occurs something like 3 to 5 times in a second, or fork for each individual alert sound being made somehow and hope that doesn't cause chaos.
The text was updated successfully, but these errors were encountered:
The same alert in a short period of time can clog up the sound_q output.
Mute the same alert sound when it occurs something like 3 to 5 times in a second, or fork for each individual alert sound being made somehow and hope that doesn't cause chaos.
The text was updated successfully, but these errors were encountered: