VSCode-mc-shader is a Visual Studio Code extension for developing Minecraft GLSL Shaders for Optifine. It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
- Linting
- Syntax highlighting (by extension dependency)
- Support for
#include
directives - Auto-complete prompts (incomplete and rough)
- After reloading, open a shaderpack's folder.
- You should be prompted to set your shaderpacks folder e.g.
"mcglsl.shaderpacksPath": "C:/Users/Noah/AppData/Roaming/.minecraft/shaderpacks"
- You should then be prompted saying
glslangValidator
isn't installed. Hit the download button and wait for a notification saying that it's been installed. - You should now be good to go!
- Visual Studio Code (v1.23.0 or higher - minimum requirement untested).
- The Shader languages support for VS Code extension. This should automatically install when you install this extension.
- That the shader(s) you're editing are in the
shaderpacks
folder in.minecraft
. - That you've only one shader folder open. Multiple workspaces aren't currently supported.
- The OpenGL / OpenGL ES Reference Compiler. The extension will give you an option to download it and update your settings automatically.
Option Name | Data Type | Description | Default Value |
---|---|---|---|
mcglsl.glslangValidatorPath |
string | The path to the glslangValidator executable. | In your PATH . |
mcglsl.shaderpacksPath |
string | The path to the shaderpacks folder in your Minecraft installation folder. | None |
Please see CONTRIBUTING.md.
- Multi-workspaces (currently only one is supported and using multiple is very undefined behaviour)
- Warnings for unused uniforms/varyings
- Some cool
DRAWBUFFERS
stuff
Got a feature request? Chuck it into an Issue!
Check the issues on Github here.
Check CHANGELOG.md.
This code is released under the MIT License. Copyright (c) 2018 Noah Santschi-Cooney