Building for UE4Editor 4.26 #22
Replies: 5 comments 2 replies
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can you try building it from Visual Studio? |
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if someone manages to make this work for 4.26.0 please post. cause i can't make this work neither, and this is driving me mad |
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well it compiles for me fine for 4.26 in Visual Studio and works as intended so far. Anyway a major 1.1 update is on its way |
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I also discovered that why the 4.26 package is faulty, now for some god forsaken reason from 4.26 apparently you have to actively only whitelist windows if you don't want your plugin to be built for Linux as well. Because I didn't have Linux toolchain installed and the UBT now instead of skipping building for Linux and carrying on it just fails instead. Wonderful. Now I have a choice of whitelisting only Windows platform or fix this issue and the Linux specific build errors I get in HIDUE. |
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yeah but the thing is you have programming knowledge, and compiling is like breathing for you. for me that means at least half a day, or a day of search. Anyways many, many thanks for the update |
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Somehow I am unable to build for 4.26. I downloaded release 1.0.1 for 4.26 and deleted the Intermediate and Binaries folders, and placed in a folder /myproject/Plugins/
I get the prompts asking to build, but builds are unsuccessful. Any ideas?
Thanks
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