We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DirectXTex should add a function to convert between D3D12_TEXTURE_LAYOUT_ROW_MAJOR and D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE.
D3D12_TEXTURE_LAYOUT_ROW_MAJOR
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
https://learn.microsoft.com/en-us/windows/win32/direct3d12/default-texture-mapping
The text was updated successfully, but these errors were encountered:
https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_layout#remarks
Note that _pdep_u32 is a BMI2 instruction so you can count on it with /arch:AVX2.
_pdep_u32
/arch:AVX2
Sorry, something went wrong.
A challenge here is that the 'mip tails' packing is not defined, so we need to determine the way to solve this.
walbourn
Successfully merging a pull request may close this issue.
DirectXTex should add a function to convert between
D3D12_TEXTURE_LAYOUT_ROW_MAJOR
andD3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
.https://learn.microsoft.com/en-us/windows/win32/direct3d12/default-texture-mapping
The text was updated successfully, but these errors were encountered: