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Argb32VideoFrameReady not called using Unity WebcamSource #839

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Cheekybooj opened this issue Dec 13, 2021 · 0 comments
Open

Argb32VideoFrameReady not called using Unity WebcamSource #839

Cheekybooj opened this issue Dec 13, 2021 · 0 comments

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@Cheekybooj
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Describe the bug
The Argb32VideoFrameReady callback is not being triggered when using a WebcamSource within Unity3D.

To Reproduce
Steps to reproduce the behavior:
Add a WebcamSource component to any object within Unity.
Create script and subscribe to the Argb32VideoFrameReady callback.

Expected behavior
Argb32VideoFrameReady callback working similar to how the I420AVideoFrameReady callback already works.

SDP messages
N/A

Screenshots
N/A

Environment

  • MR-WebRTC version 2.0.2
  • Platform: Windows Desktop
  • Architecture: x64 (Unity Editor)
  • Unity version (if applicable): 2020.3.15f2
  • Target device: Windows Desktop

Additional context
I420AVideoFrameReady works as expected but I require frames in the Argb32 format. There does not appear to be any option to select which encoding type is wanted from the WebcamSource.

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