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I have tried using the ARMeshManagers as described in the Spatial Mesh Example scene
but ending up at the warning if (activeSubsystem == null) { Debug.LogWarning($"No active {typeof(XRMeshSubsystem).FullName} is available. Please ensure that a valid loader configuration exists in the XR project settings and that meshing is supported."); }
I cant figure out how to fix that problem. I have tried:
updating AR foundation to v. 5.1.0-pre10 mixing it with Meta OpenXR feature (found out that meshing is not supported in that.
searching how to even enable a valid loader or the correct configuration exits
researching if even meshing is even supported on Meta quest pro.
What I am trying to do is to have a simple bal bounce of a created mesh of a real world table
FYI/disclaimer I just started getting into XR this monday. Any guidance and help is very much appreciated!
Update:
Digging around in ARMeshManager.cs I found out the XRMeshSubsystem is not recognized from the ARfoundation Package. is there anyway to fix this by reimporting or anthing?
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I am trying to create meshes from a real table.
I have tried using the ARMeshManagers as described in the Spatial Mesh Example scene
but ending up at the warning
if (activeSubsystem == null) { Debug.LogWarning($"No active {typeof(XRMeshSubsystem).FullName} is available. Please ensure that a valid loader configuration exists in the XR project settings and that meshing is supported."); }
I cant figure out how to fix that problem. I have tried:
What I am trying to do is to have a simple bal bounce of a created mesh of a real world table
FYI/disclaimer I just started getting into XR this monday. Any guidance and help is very much appreciated!
Update:
Digging around in ARMeshManager.cs I found out the XRMeshSubsystem is not recognized from the ARfoundation Package. is there anyway to fix this by reimporting or anthing?
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