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serial-queue.js
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serial-queue.js
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//jshint esversion:6
// version: 1.0.1
// Pick which function we will use
const defer = ( function(){
if( typeof( setImmediate )==="function" && setImmediate )
return( setImmediate );
else if( typeof( process )==="object" && typeof( process.nextTick )==="function" )
return( process.nextTick );
// Return the default
return( function( fn ){ setTimeout( fn, 0 ); } );
} )();
/**
* 2nd Iteration of Serial Queue
* Much like the first except this one carries options in the queue forward. A better way of making data available without passing a billion options.
* @author Michael A. Leonetti
* @date 1/30/2018
*/
class Queue2 {
/**
* C-tor
* @param args The arguments to start this off with
*/
constructor( args={} ) {
// Make sure we are a class
this.fns = []; //!< Storing our functions to execute in sequence
this.args = args; //!< Arguments that will be carried over with the queue
}
/**
* Get a subqueue with this queue as the main. Automatically calls up the catch function of this main queue.
* @param key Where to save the remaining args
*/
subQueue( ...keys ) {
// Get the fn
const fn = keys.pop();
// Get the funciton to use
const qMe = ( cb, args )=>{
// Okay now create a queue
const q = new Queue2()
.catch( e=>this._throw( e ) )
.then( args=>cb( ...keys.map( key=>args[ key ] ) ) );
//console.log( "have q", q );
// Call it now
fn( q, args, this );
}; // End the subqueue queue
// Queue it
this.queueCb( ...keys, qMe );
return( this );
}
/**
* Queue function that doesn't take a callback
*/
queue( ...keys ) {
// Get the function
const fn = keys.pop();
// Make a function that does do callbacks
const myFn = ( cb, args )=>{
//console.log( "Pushing forward args", args, fn );
// Call the callback
cb( fn( args, this ) ); // Use the result in the callback
};
// Queue it
this.queueCb( ...keys, myFn );
// Chainable
return( this );
}
/**
* Queue a callback session one
*/
queueCb( ...keys ) {
// Pre-emptively get the length
const length = this.fns.length;
//console.log( "Pushed keys", keys );
// Add it in total
this.fns.push( keys );
// We already had functions, so don't call
if( length )
return( this ); // Chainable
// Call it now
this._callQueueFn( this.fns[ 0 ] );
// Chain gang
return( this );
}
/**
* Queue up a promise. Shorthand for handling cb
*/
/*
queuePromise( fn ) {
this.queueCb( ( cb, ...args )=>{
// Call the function
const p = fn( ...args );
// Use the promise
p
.then( r=>cb( null, r ) )
.catch( cb );
} );
return( this );
}
*/
/**
* Deal with the next key in the array. Invented so Promise callbacks could be used. Recurses where necessary.
* @param keys All of the keys.
* @param values All of the values associated with the keys.
* @param index Next index to pop off
*/
_nextKey( keys, values, index=0 ) {
// Keep processing all keys and values (process values also to make sure all promises are done)
if( index>=keys.length && index>=values.length ) {
// Go next
this._nextFn();
// No more of us
return;
}
const key = keys[ index ]; // Get the next key
const value = values[ index ]; // Get the next value
// Custom value handler
if( value!=null && value.then instanceof Function ) { // Is promise. Requires async handling.
// Use the promise way
value
.then( value=>{
// Set the value
this._setValue( key, value, index );
// Go next
this._nextKey( keys, values, index+1 );
} )
.catch( e=>this._throw( e ) );
// No more
return;
}
// Default set value
this._setValue( key, value, index );
// Go next
this._nextKey( keys, values, index+1 );
}
/**
* Set the value based on the key
*/
_setValue( key, value, index ) {
// Cheque
if( key==null )
return; // Test not
else if( key==Error ) { // Error key
if( value instanceof Error )
this._throw( value ); // Throw it
}
else if( key==Array ) // It's an array
Object.assign( this.args, value ); // Merge
else if( key==Object ) // It's an object
Object.assign( this.args, value ); // Merge
else if( typeof( key )==="object" && !Array.isArray( key ) ) { // We have special instructions
// Look each key and perform actions for it
for( const k in key ) {
if( !key.hasOwnProperty( k ) )
continue;
// Get the value
const v = key[ k ];
// Loop through which type
switch( k ) {
case '$set': // Set the value
this.args[ v ] = value;
break;
case '$push': // Add to an array
this.args[ v ].push( value );
break;
case '$pick': { // Pick from the object what we need
// Is an array?
if( v instanceof Array )
v.forEach( v=>this.args[ v ] = value[ v ] ); // Pick each
else
this.args[ v ] = value[ v ]; // Pick only the one we have
} break;
}
}
}
else
this.args[ key ] = value; // Add it
}
/**
* The callback function used in queueFn
* @param keys Key arguments we have incoming. This is what the user specified the output would look like.
* @param values Values the user specified in the return.
*/
_callback( keys, values ) {
//console.log( "Callback" );
// Remove the top
this.fns.shift();
// Start the set value functions
this._nextKey( keys, values );
}
/**
* Our custom throw
*/
_throw( e ) {
// Are we catching?
if( this.catchFn instanceof Function )
this.catchFn( e ); // Use the catch function
else
throw e; // Throw... up
}
/**
* Call the next function in the queue
*/
_callQueueFn( keys ) {
//console.log( "Calling function is ", fn );
// Call next tick so async
defer( ()=>{
//console.log( "Keez", keys );
// Get the function from the last place in the args
const fn = keys.pop();
// To ensure calling only once
let executed=false;
try {
// Call the function
fn( ( ...values )=>{
// Ensure calling only once
if( executed )
return;
// We are executed
executed = true;
// Now the actual guts
this._callback( keys, values );
}, this.args, this );
}
catch( e ) {
this._throw( e );
}
} );
}
/**
* Call the next function
*/
_nextFn() {
// None to call?
if( !this.fns.length ) {
// Call the then
this._callThen();
// Stop here
return;
}
// We have more!
this._callQueueFn( this.fns[ 0 ] );
}
/**
* Call the then function if we have one
*/
_callThen() {
// We have a then?
if( this.thenFn instanceof Function ) {
// Save it
const fn = this.thenFn;
// Delete it
this.thenFn = undefined;
// Wrap it in case
try {
// Call it
fn( this.args, this );
}
catch( e ) {
this._throw( e );
}
}
}
/**
* Done function - Effectively clear the queue and then call the thenFn if there is one
*/
done() {
// Empty our queue
this.fns = [];
// Call then
this._callThen();
}
/**
* Set a catch function
*/
catch( fn ) {
this.catchFn = fn;
return( this );
}
/**
* Set a finished function
*/
then( fn ) {
this.thenFn = fn;
return( this );
}
}
/**
* Serial Function Queue
* Runs a series of functions one after another
* @author Michael A. Leonetti
* @date 5/4/2015
*/
class Queue {
/**
* C-tor
*/
constructor() {
// Make sure we are a class
this.fns = [];
this.args = []; // The last arguments passed
}
/**
* Queue function that doesn't take a callback
*/
queue( fn ) {
// Make a function that does do callbacks
const myFn = ( cb, ...args )=>{
// Pay it forward
fn.apply( this, args );
// Call the callback
cb();
};
// Queue it
this.queueCb( myFn );
// Chainable
return( this );
}
/**
* Queue a callback session one
*/
queueCb( fn ) {
// Pre-emptively get the length
const length = this.fns.length;
// Add it
this.fns.push( fn );
// We already had functions, so don't call
if( length )
return( this ); // Chainable
// Call it now
this._callQueueFn( this.fns[ 0 ] );
// Chain gang
return( this );
}
/**
* Queue up a promise. Shorthand for handling cb
*/
queuePromise( fn ) {
this.queueCb( ( cb, ...args )=>{
// Call the function
const p = fn( ...args );
// Use the promise
p
.then( r=>cb( null, r ) )
.catch( cb );
} );
return( this );
}
/**
* Call the next function in the queue
*/
_callQueueFn( fn ) {
//console.log( "Calling function is ", fn );
// Call next tick so async
defer( ()=>{
// Ensure calling only once
let executed = false;
// Make our callby
const cb = ( ...args )=>{
// Have we alread been called?
if( executed )
return;
// Stop after executions
executed = true;
//console.log( "William", args );
// Take the first function away
this.fns.shift();
if( this.catchFn instanceof Function ) {
// Error?
if( args[ 0 ] ) {
//console.log( "Error is: ", args );
// Clear the args
this.args = [];
// Error out
this.catchFn.apply( this, args ); // Whoops
}
else { // No error
// Take out the first if there is
if( args.length )
args.shift();
// Save it
this.args = args;
// Call it
this._nextFn();
}
}
else {
// Save the args
this.args = args;
// Call the next fn
this._nextFn();
}
};
// Are we catching?
if( this.catchFn instanceof Function ) {
// Call and wrap in try/catch
try {
// Call and wrap to catch
fn.call( this, cb, ...this.args ); // Using the spread syntax. Hope it's faster than adding to the array.
}
catch( e ) {
// Call it
this.catchFn.call( this, e );
}
}
else {
// Call but don't wrap
fn.call( this, cb, ...this.args ); // Using the spread syntax. Hope it's faster than adding to the array.
}
} );
}
/**
* Call the next function
*/
_nextFn() {
// None to call?
if( !this.fns.length ) {
// We have a then?
if( this.thenFn instanceof Function ) {
// Save it
const fn = this.thenFn;
// Delete it
this.thenFn = undefined;
// Call it
fn.call( this );
}
// Stop here
return;
}
// We have more!
this._callQueueFn( this.fns[ 0 ] );
}
/**
* Set a catch function
*/
catch( fn ) {
this.catchFn = fn;
return( this );
}
/**
* Set a finished function
*/
then( fn ) {
this.thenFn = fn;
return( this );
}
}
const that = function( ...args ) { return( new Queue( ...args ) ); }; // To be able to call it without saying New
// Add the defer function
that.defer = defer;
that.v2 = function( ...args ) { return( new Queue2( ...args ) ); }; // Second version
/**
* Recursive mapper. Not sure what to do with this function. Use at your own risk.
* If you are going to use it copy it somewhere where you'll always have it. It may
* disappear at some point.
*/
that.map = function( array, callback ) {
// Keep it up
return( new Promise( ( resolve, reject )=>{
// The result array
const result = [];
// Our queue
const q = new Queue()
.catch( reject ); // On error
// Loop and weakling
array.forEach( value=>
q
.queueCb(
done=>callback( done, value )
)
.queue( value=>result.push( value ) )
);
// Lastly
q.queue( ()=>resolve( result ) );
} ) );
};
// Export it all
module.exports = that;