From 87bb557e5e9f0f9806a6618891b5ad52de3fe527 Mon Sep 17 00:00:00 2001 From: buthed010203 Date: Tue, 31 Oct 2023 17:14:19 -0400 Subject: [PATCH 1/3] Update bundle strings to be more informative --- core/assets/bundles/bundle.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index bc6e11e8da..53574b999c 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -1426,7 +1426,7 @@ setting.assumeunstrict.description = Attempts to teleport when pathing, won't wo setting.returnonmove.name = Reset Camera On Move setting.returnonmove.description = Stops freecam on player movement as in vanilla setting.nostrafepenalty.name = No strafing speed penalty -setting.nostrafepenalty.description = Ignores speed reduction when not moving in the direction your unit is facing +setting.nostrafepenalty.description = Ignores speed reduction when not moving in the direction your unit is facing (doesn't work on servers) setting.zerodrift.name = Zero drift setting.zerodrift.description = Eliminates drifting after releasing movement keys. Useful for precise movement. setting.decreasedrift.name = Decreased Drift From 18d2f3d303a24384c87eff8be0fe40595cf37a07 Mon Sep 17 00:00:00 2001 From: buthed010203 Date: Thu, 2 Nov 2023 21:53:53 -0400 Subject: [PATCH 2/3] Fix visual issue when possessing buildings --- core/src/mindustry/graphics/OverlayRenderer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/mindustry/graphics/OverlayRenderer.java b/core/src/mindustry/graphics/OverlayRenderer.java index 43f8ff0189..c10c78ce08 100644 --- a/core/src/mindustry/graphics/OverlayRenderer.java +++ b/core/src/mindustry/graphics/OverlayRenderer.java @@ -166,10 +166,10 @@ public void drawTop(){ if(select == null) select = lastSelect; if(select != null && (!(select instanceof Unitc u) || u.isAI())){ boolean showingError = !state.rules.possessionAllowed || (select instanceof Unit u && !u.type.playerControllable); - Draw.mixcol(showingError ? Color.valueOf("FF6666") : Pal.accent, 1f); + Draw.mixcol(showingError ? Pal.remove : Pal.accent, 1f); Draw.alpha(unitFade); Building build = (select instanceof BlockUnitc b ? b.tile() : select instanceof Building b ? b : null); - TextureRegion region = build != null ? build.block.uiIcon : select instanceof Unit u ? u.icon() : Core.atlas.white(); + TextureRegion region = build != null ? build.block.fullIcon : select instanceof Unit u ? u.icon() : Core.atlas.white(); Draw.rect(region, select.getX(), select.getY(), select instanceof Unit u && !(select instanceof BlockUnitc) ? u.rotation - 90f : 0f); From 41b5026b5a9de35e025ba52d53ecefc6859d360d Mon Sep 17 00:00:00 2001 From: Lin <63439268+Linnnnnna@users.noreply.github.com> Date: Fri, 3 Nov 2023 12:25:46 +0800 Subject: [PATCH 3/3] Update bundle_zh_CN.properties (#182) --- core/assets/bundles/bundle_zh_CN.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index d1f43b3d6d..7559fffd11 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1426,7 +1426,7 @@ setting.assumeunstrict.description = 在移动至目标路径点时会尝试用 setting.returnonmove.name = 在移动时重置镜头 setting.returnonmove.description = 在玩家进行移动时像原版一样停止自由镜头 setting.nostrafepenalty.name = 无射击速度惩罚 -setting.nostrafepenalty.description = 忽略未向着你的单位面朝方向移动时的移动速度降低效果 +setting.nostrafepenalty.description = 忽略未向着你的单位面朝方向移动时的移动速度降低效果 (在服务器中不生效) setting.zerodrift.name = 零漂移 setting.zerodrift.description = 取消松开移动键后的惯性漂移. 有助于精确移动. setting.decreasedrift.name = 削减漂移