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Way to make drawers public! (tested on area mod) #67

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Emojigit
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Comment on lines +161 to +162
local idef = core.registered_items[iname]
if idef.groups.drawer_public == 1 then
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idef might be nil when items are removed from the game. This is an edge-case, but yet a potential bug.

Also I suggest to move all protection checks to a local function so that on_rightclick and on_punch use the identical checks.

for _,itemStack in pairs(upgrades) do
local iname = itemStack:get_name()
local idef = core.registered_items[iname]
if idef.groups.drawer_public == 1 then
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Suggested change
if idef.groups.drawer_public == 1 then
if idef and idef.groups.drawer_public == 1 then

for _,itemStack in pairs(upgrades) do
local iname = itemStack:get_name()
local idef = core.registered_items[iname]
if idef.groups.drawer_public == 1 then
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Suggested change
if idef.groups.drawer_public == 1 then
if idef and idef.groups.drawer_public == 1 then

@mazes-80
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Have a look at my PR.
It also allows to have public drawers not globally but at drawers level.

@mazes-80 mazes-80 mentioned this pull request Feb 21, 2023
@Emojigit Emojigit closed this Jul 17, 2024
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4 participants