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ropeladder.lua
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ropeladder.lua
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if ropes.ropeLadderLength == 0 and not ropes.create_all_definitions then
return
end
local S = ropes.S
if ropes.ropeLadderLength > 0 then
minetest.register_craft({
output = "ropes:ropeladder_top",
recipe = {
{'','group:stick',''},
{'group:vines','group:stick','group:vines'},
{'','group:stick',''},
}
})
end
minetest.register_craft({
type = "fuel",
recipe = "ropes:ropeladder_top",
burntime = ropes.ladder_burn_time,
})
local rope_ladder_top_def = {
description = S("Rope Ladder"),
_doc_items_longdesc = ropes.doc.ropeladder_longdesc,
_doc_items_usagehelp = ropes.doc.ropeladder_usage,
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"},
use_texture_alpha = "clip",
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local target_node = minetest.get_node(pointed_thing.under)
local target_def = minetest.registered_nodes[target_node.name]
if target_def.walkable == false then
return itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_place_node = function(pos, placer)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
local this_node = minetest.get_node(pos)
local placer_name = placer:get_player_name()
-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
if ropes.can_place_rope_in_node(node_below.name) and this_node.param2 > 1
and (not minetest.is_protected(pos_below, placer_name)
or minetest.check_player_privs(placer_name, "protection_bypass")) then
minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2})
local meta = minetest.get_meta(pos_below)
meta:set_int("length_remaining", ropes.ropeLadderLength)
meta:set_string("placer", placer_name)
end
end,
after_destruct = function(pos)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
ropes.destroy_rope(pos_below, {"ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling"})
end,
}
if ropes.ropeLadderLength == 0 then
rope_ladder_top_def.groups.not_in_creative_inventory = 1
end
minetest.register_node("ropes:ropeladder_top", rope_ladder_top_def)
minetest.register_node("ropes:ropeladder", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
use_texture_alpha = "clip",
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos)
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
local ladder_extender = ropes.make_rope_on_timer("ropes:ropeladder")
minetest.register_node("ropes:ropeladder_bottom", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"},
use_texture_alpha = "clip",
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = ladder_extender,
after_destruct = function(pos)
ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
end,
})
minetest.register_node("ropes:ropeladder_falling", {
description = S("Rope Ladder"),
_doc_items_create_entry = false,
drop = "",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
use_texture_alpha = "clip",
is_ground_content = false,
inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(pos_below)
if (node_below.name ~= "ignore") then
ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'})
minetest.swap_node(pos, {name="air"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})