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Unsure if it's possible, or even something anyone else would want to do, but it is possible to setup/implement the ability to give individual spells separate costs? For example (if using base D&D) something like Shield could cost 5, while another spell could be 4.
The text was updated successfully, but these errors were encountered:
OriginalPlemith
changed the title
Individual Spell Costs
[Feature Request] Individual Spell Costs
Jun 22, 2024
May I know the use case? How would you set it up? also, based on what the cost should be decided? editing every spell? Right now it is based on the spell level even if you can make any weird calculation for each spell.
If you want to edit every single spell, you don't even need this module I think, since you can already modify the spell and decide it will consume X amount of some kind of resource and this can be done per each spell...
Generally, my thought was just having an empty field that was ignored normally within spell items, if you put something in it, it overrides the spellcost normally laid out.
Or I guess, should the resource use field be enough, maybe just having it also be detected by the module for purposes of chat cards being posted after using spell points? The only other reason I didn't expressly lean to this immediately, besides the previous, was player understanding, I've definitely had players who would find it confusing to go through a handful of dropdowns to select the right resource.
Unsure if it's possible, or even something anyone else would want to do, but it is possible to setup/implement the ability to give individual spells separate costs? For example (if using base D&D) something like Shield could cost 5, while another spell could be 4.
The text was updated successfully, but these errors were encountered: