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Docker build failing #92

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hotburger opened this issue Jul 30, 2024 · 1 comment
Open

Docker build failing #92

hotburger opened this issue Jul 30, 2024 · 1 comment

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@hotburger
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Not sure how this is possible, but it seems like the image doesn't have the required version of glibc. I tried using docker instead of podman as well with the same result.

~/.src/sm64-port 3ds-port
$ podman run --rm -v $(pwd):/sm64 markstreet/sm64:3ds make --jobs 4 VERSION=us cia
tools/textconv charmap_menu.txt include/text_menu_strings.h.in build/us_3ds/include/text_menu_strings.h
tools/textconv: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by tools/textconv)
Makefile:651: recipe for target 'build/us_3ds/include/text_menu_strings.h' failed
make: *** [build/us_3ds/include/text_menu_strings.h] Error 1
make: *** Waiting for unfinished jobs....
/opt/devkitpro/devkitARM/bin/arm-none-eabi-gcc -c -O3 -I include -I build/us_3ds -I build/us_3ds/include -I src -I . -D_LANGUAGE_C -DVERSION_US -DNON_MATCHING -DAVOID_UB -mtp=soft -DTARGET_N3DS -DARM11 -DosGetTime=n64_osGetTime -D_3DS -D__3DS__ -march=armv6k -mtune=mpcore -mfloat-abi=hard -mword-relocations -fomit-frame-pointer -ffast-math -I/opt/devkitpro/libctru/include -DRSPA_USE_ENHANCEMENTS -DNO_SEGMENTED_MEMORY -DWIDESCREEN -DF3DEX_GBI_2E  -fno-strict-aliasing -fwrapv -o build/us_3ds/src/game/level_geo.o src/game/level_geo.c
/opt/devkitpro/devkitARM/bin/arm-none-eabi-gcc -c -O3 -I include -I build/us_3ds -I build/us_3ds/include -I src -I . -D_LANGUAGE_C -DVERSION_US -DNON_MATCHING -DAVOID_UB -mtp=soft -DTARGET_N3DS -DARM11 -DosGetTime=n64_osGetTime -D_3DS -D__3DS__ -march=armv6k -mtune=mpcore -mfloat-abi=hard -mword-relocations -fomit-frame-pointer -ffast-math -I/opt/devkitpro/libctru/include -DRSPA_USE_ENHANCEMENTS -DNO_SEGMENTED_MEMORY -DWIDESCREEN -DF3DEX_GBI_2E  -fno-strict-aliasing -fwrapv -o build/us_3ds/src/game/sound_init.o src/game/sound_init.c
/opt/devkitpro/devkitARM/bin/arm-none-eabi-gcc -c -O3 -I include -I build/us_3ds -I build/us_3ds/include -I src -I . -D_LANGUAGE_C -DVERSION_US -DNON_MATCHING -DAVOID_UB -mtp=soft -DTARGET_N3DS -DARM11 -DosGetTime=n64_osGetTime -D_3DS -D__3DS__ -march=armv6k -mtune=mpcore -mfloat-abi=hard -mword-relocations -fomit-frame-pointer -ffast-math -I/opt/devkitpro/libctru/include -DRSPA_USE_ENHANCEMENTS -DNO_SEGMENTED_MEMORY -DWIDESCREEN -DF3DEX_GBI_2E  -fno-strict-aliasing -fwrapv -o build/us_3ds/src/game/macro_special_objects.o src/game/macro_special_objects.c
@Wyatt-James
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Wyatt-James commented Oct 25, 2024

This happens occasionally for unknown reasons. I've found that cloning to a different directory usually fixes it. This should be left open because that's obviously not a fix.

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