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Anti-aliasing is not supposed be applied to normal and depth maps in the dataset #28

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EasternJournalist opened this issue Mar 29, 2024 · 1 comment

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@EasternJournalist
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EasternJournalist commented Mar 29, 2024

It is nice to have image anti-aliased in the GObjaverse dataset. However, the depth and normal maps are also anti-aliased:
image

G-buffer should not be anti-aliased in any rendering pass. This could lead to potential issues when doing something with the ground truth geometry. For example, project the depth map to 3D point cloud and calculate shading with the normal map.

@EasternJournalist EasternJournalist changed the title Anti-aliasing is not supposed be applied to normal and depth maps Anti-aliasing is not supposed be applied to normal and depth maps in the dataset Mar 29, 2024
@irimsky
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irimsky commented Apr 29, 2024

I have the same opinion with you. This may lead to some problem when it comes to 3d space.

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