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game.js
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game.js
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var gamePattern = [];
var userClickedPattern = [];
var buttonColours = ["red", "blue", "green", "yellow"];
var level = 0;
var currentResponse = 0;
var started = false;
function nextSequence() {
var randomNo = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNo];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour)
.fadeOut(100)
.fadeIn(100)
.fadeOut(100)
.fadeIn(100);
playSound(randomChosenColour);
level++;
$("#level-title").text("Level " + level);
userClickedPattern = [];
}
$(".btn").click(function () {
var userChosenColour = this.id;
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
if (currentResponse < level) {
if (checkAnswer(currentResponse)) {
currentResponse++;
}
else {
currentResponse = 0;
gameOver();
}
}
if (level == currentResponse && level != 0) {
currentResponse = 0;
setTimeout(nextSequence(), 1000);
}
});
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColour) {
$("#" + currentColour).toggleClass("pressed");
setTimeout(function () {
$("#" + currentColour).toggleClass("pressed");
}, 100);
}
$(document).on("keypress", function (e) {
if (started === false) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] == userClickedPattern[currentLevel]) {
return true;
}
return false;
}
function gameOver() {
playSound('wrong');
$('body').toggleClass('game-over');
$('h1').text('Game Over, Press Any Key to Restart');
setTimeout(function () {
$('body').toggleClass('game-over');
}, 200);
startOver();
}
// reset all the values to 0
function startOver() {
gamePattern = [];
level = 0;
started = false;
}