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That sounds like a bug. What platform is this? Typically, if you don't have a render loop, it should still render on size changes and when you manually call invalidate. What version is this and can you attach a repro? Not rendering at all sounds very strange. |
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If I use a SKGLView in SkiaSharp.Forms, then I have to set
HasRenderLoop
to true. If I don't do this, I don't get an image, even if I callInvalidateSurface()
.Ideally I would like to draw the canvas once and then wait until an event occurs, that needs a redrawn of the canvas. I thought, that this would be possible with
HasRenderLoop
set to false.So any help or information about flag
HasRenderLoop
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