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I'd like to have DirectX to be used in my SkiaSharp-based library on Windows, for creating a custom window backdrop, but it seems like there's no GRContext.CreateDX... And using OpenGL and DX at the same time is... absurd.
Describe the solution you would like
I'd like to have DirectX GRContext support... Like you create a Direct3D 11 device, the create a SS cavcass with it...
Describe alternatives you have considered
None...
Additional context
No response
Code of Conduct
I agree to follow this project's Code of Conduct
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
I'd like to have DirectX to be used in my SkiaSharp-based library on Windows, for creating a custom window backdrop, but it seems like there's no GRContext.CreateDX... And using OpenGL and DX at the same time is... absurd.
Describe the solution you would like
I'd like to have DirectX GRContext support... Like you create a Direct3D 11 device, the create a SS cavcass with it...
Describe alternatives you have considered
None...
Additional context
No response
Code of Conduct
The text was updated successfully, but these errors were encountered: