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Releases: moritz-h/satisfactory-3d-map

v0.7.1

01 Oct 19:44
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  • Fixes for 1.0 saves (fix new or changed struct and map types)
  • Update save game docs

v0.7.0

01 Sep 23:59
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Changelog

  • Add Blueprint parsing/writing to Python library
  • Fix using LOD meshes for simple save objects
  • Add and update several game types
  • Update asset parsing for UE5 (meshes, textures)
  • Rework internal Pak File Explorer
  • Switch rendering to left-handed coords to fix some transformation issues
  • Internal optimizations, cleanups, and dependency updates

Known Limitations

  • Parsing the LOD meshes of the map is not updated yet

v0.6.0

19 Mar 22:57
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Changelog

  • Update save parsing for Update 8 / UE5
  • Split the project into a stand alone save parsing library and the map application
  • Add Python bindings for the save parsing library
  • Many code refactorings and optimizations

Known Limitations

  • Reading Pak files not updated for UE5 yet

v0.5.2

11 Mar 21:57
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  • Bugfix for shader compilation with AMD driver

v0.5.1

11 Feb 22:56
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  • Bugfix for writing invalid non ascii strings on save

v0.5.0

29 Jan 23:48
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  • New save data structures, mainly from Update 7
  • Read more meshes from Pak
  • Improve 3D mouse handling
  • Search filter for Pak explorer
  • Add version info
  • Disable console window
  • Several bugfixes and internal optimizations

v0.4.0

01 Oct 00:47
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v0.4.0

v0.3.0

19 Sep 21:04
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v0.3.0

v0.2.0

26 Feb 17:17
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v0.2.0

v0.1.0

16 Jan 21:12
56ae6df
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v0.1.0