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add-beep-to-silent-video.js
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add-beep-to-silent-video.js
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// This example uses MediaDevices.getUserMedia to add a computer generated
// 'beep' to a silent live video stream,
// An audio stream is generated using Web Audio, the audio track is
// taken out of that stream and added to the original stream
// A video element will display both the live video and the 'beep'
// generated with an oscillator within the Web Audio context
//
// The relevant functions in use are:
//
// navigator.mediaDevices.getUserMedia -> to get live video stream from webcam
// AudioContext.createMediaStreamDestination -> to create a stream with audio out of a Web AudioContext
// Stream.getAudioTracks -> to get only the audio tracks from a stream
// Stream.addTrack -> to add a track to an existing stream
// AudioContext.createOscillator -> create node that generates a beep
// AudioContext.createMediaStreamDestination -> create node that exposes stream property
// URL.createObjectURL -> to create a URL for the stream, which we can use as src for the video
window.onload = function () {
// request video stream from the user's webcam
navigator.mediaDevices.getUserMedia({
video: true
})
.then(function (stream) {
var video = document.createElement('video');
video.controls = true;
var main = document.querySelector('main');
main.appendChild(video);
var audioContext = new AudioContext();
var oscillator = audioContext.createOscillator();
oscillator.frequency.value = 110;
var streamAudioDestination = audioContext.createMediaStreamDestination();
oscillator.connect(streamAudioDestination);
oscillator.start();
// add audio track from audiocontext with beep
var audioStream = streamAudioDestination.stream;
var audioTracks = audioStream.getAudioTracks();
var firstAudioTrack = audioTracks[0];
stream.addTrack(firstAudioTrack);
video.src = URL.createObjectURL(stream);
video.play();
});
};