Brakko are intelligent aquatic beings residing in the deepest waters surrounding Esterfell.
Brakko schools came upon Esterfell in the last few centuries. They tend to avoid the landbound societies of the continent, and they get in regular quarrels with the people of Xiahulia over resources and territory. Though some brakko embraced the larger established society and now consider themselves Xiahuli, many maintained their older tribal and familial affiliations and bristle at the thought of unifying with what they see as lesser beings. Most folk consider the deeper waters of southern Esterfell to be firmly brakko territory, as the pressure of the depths makes it difficult for the Xiahuli to build permanent structures there.
- Creature Type: Monstrosity
- Size: Medium (4-7 feet tall)
- Speed: 30 feet, swim 40 feet
- Skills: Intimidation or Stealth
- Resistances: Cold (Amphibious)
- Senses: Darkvision 60 feet; Tremorsense 30 ft. when in liquid
- Life Span: 50-70 years on average
As a brakko, you have the following special traits.
Amphibious. You can breathe air and water.
Bite. You have a fanged maw that you can use to make Unarmed Strikes. When you hit with it, the strike deals 1d6 + your Strength modifier Piercing damage, instead of the Bludgeoning damage normal for an Unarmed Strike.
Charge. If you move at least 20 feet straight toward a target and then hit them with your Bite attack on the same turn, the target takes an extra 1d6 Piercing damage, and if the target is a creature of the same Size as you or smaller, they are Grappled in your mouth. While Grappling a creature in this manner, your swimming speed is not halved due to dragging or carrying the Grappled creature, and you cannot Grapple another creature with your Bite.