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mtao/README.md

Hi there 👋

I'm a Faculty Fellow at New York University working with Daniele Panozzo. My interests lie in improving the fidelity of physically based simulations by improving how the geometry of boundary conditions are represented and handled.

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  1. mandoline mandoline Public

    A robust cut-cell mesh generator for arbitrary triangle-mesh inputs

    C++ 78 17

  2. wildmeshing/wildmeshing-toolkit wildmeshing/wildmeshing-toolkit Public

    Toolkit for Meshing in the Wild

    C++ 116 17

  3. HTDerekLiu/Paparazzi HTDerekLiu/Paparazzi Public

    Paparazzi: Surface Editing by way of Multi-view Image Processing

    Python 41 4

  4. pyeltopo pyeltopo Public

    A python wrapper for El Topo (https://github.com/tysonbrochu/eltopo)

    C++ 1 1

  5. core core Public

    C++ 5 2

  6. balsa balsa Public

    The lightweight base material for building things

    C++ 1