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CHANGELOG.md

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2.0.0 (2023-03-24)

Code Refactoring

  • update namespaces and assemblies (20a4d51)

Features

  • add extensions to find interface implements (a61e665)

BREAKING CHANGES

  • additional assemblies and namespaces created

Both GroupGameObjects and ScriptingDefineSymbolsHelper classes were moved to the MyGameDevTools.Tooling namespace and assembly. All the attributes have been moved to the MyGameDevTools.Attributes namespace and assembly.

1.4.0 (2022-10-25)

Bug Fixes

  • Add missing persist-credentials to workflow (cd288e6)

Features

1.3.1 - 2022-10-24

  • Added: OpenUPM documentation.

1.3.0 - 2022-10-03

  • Changed: Updated organization name to comply with Unity Package Guidelines.
  • Fixed: Updated assembly definition and namespaces names to reflect the organization name changes.

1.2.0 - 2022-09-13

  • Changed: Moved repository to My Unity Tools organization
  • Changed: Updated package name and author

1.1.0 - 2022-07-06

  • Changed: Updated package name to My Unity Tools - Extensions.
  • Changed: Updated asmdef files to add the Extensions namespace: mygamedevtools -> mygamedevtools.Extensions.
  • Added: ScriptingDefineSymbolsHelper to help managing scripting define symbols.

1.0.0 - 2022-02-22

  • Added: LabeledArrayAttribute and LabeledArrayDrawer to allow labeling array elements.
  • Added: ReadOnlyAttribute and ReadOnlyDrawer to prevent editing the field in the inspector.
  • Added: SceneFieldAttribute and SceneFieldDrawer to allow dragging scene references to fields in the inspector.
  • Added: DebugExtensions to help debugging arrays and collections.
  • Added: GameObjectExtensions to help with common GameObject operations.