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BvhBone.pde
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BvhBone.pde
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import java.util.ArrayList;
import java.util.List;
import processing.core.PMatrix3D;
import processing.core.PVector;
class BvhBone {
String _name;
PVector absPos = new PVector();
PVector absEndPos = new PVector();
float _offsetX = 0;
float _offsetY = 0;
float _offsetZ = 0;
int _nbChannels;
List<String> _channels;
float _endOffsetX = 0;
float _endOffsetY = 0;
float _endOffsetZ = 0;
BvhBone _parent;
List<BvhBone> _children;
float _Xposition = 0;
float _Yposition = 0;
float _Zposition = 0;
float _Xrotation = 0;
float _Yrotation = 0;
float _Zrotation = 0;
PMatrix3D global_matrix;
BvhBone(BvhBone __parent)
{
_parent = __parent;
_channels = new ArrayList<String>();
_children = new ArrayList<BvhBone>();
}
BvhBone()
{
_parent = null;
_channels = new ArrayList<String>();
_children = new ArrayList<BvhBone>();
}
String toString()
{
return "[BvhBone] " + _name;
}
String structureToString()
{
return structureToString(0);
}
String structureToString(int __indent)
{
String res = "";
for (int i = 0; i < __indent; i++)
res += "=";
res = res + "> " + _name + " " + _offsetX + " " + _offsetY+ " " + _offsetZ + "\n";
for (BvhBone child : _children)
res += child.structureToString(__indent+1);
return res;
}
String getName()
{
return _name;
}
void setName( String value)
{
_name = value;
}
Boolean isRoot()
{
return (_parent == null);
}
Boolean hasChildren()
{
return _children.size() > 0;
}
List<BvhBone> getChildren()
{
return _children;
}
void setChildren(List<BvhBone> value)
{
_children = value;
}
BvhBone getParent()
{
return _parent;
}
void setParent(BvhBone value)
{
_parent = value;
}
List<String> getChannels()
{
return _channels;
}
void setChannels(List<String> value)
{
_channels = value;
}
int getNbChannels()
{
return _nbChannels;
}
void setnbChannels( int value )
{
_nbChannels = value;
}
//------ position
float getZrotation()
{
return _Zrotation;
}
void setZrotation(float value)
{
_Zrotation = value;
}
float getYrotation()
{
return _Yrotation;
}
void setYrotation(float value)
{
_Yrotation = value;
}
float getXrotation()
{
return _Xrotation;
}
void setXrotation(float value)
{
_Xrotation = value;
}
float getZposition()
{
return _Zposition;
}
void setZposition(float value)
{
_Zposition = value;
}
float getYposition()
{
return _Yposition;
}
void setYposition(float value)
{
_Yposition = value;
}
float getXposition()
{
return _Xposition;
}
void setXposition(float value)
{
_Xposition = value;
}
float getEndOffsetZ()
{
return _endOffsetZ;
}
void setEndOffsetZ(float value)
{
_endOffsetZ = value;
}
float getEndOffsetY()
{
return _endOffsetY;
}
void setEndOffsetY(float value)
{
_endOffsetY = value;
}
float getEndOffsetX()
{
return _endOffsetX;
}
void setEndOffsetX(float value)
{
_endOffsetX = value;
}
float getOffsetZ()
{
return _offsetZ;
}
void setOffsetZ(float value)
{
_offsetZ = value;
}
float getOffsetY()
{
return _offsetY;
}
void setOffsetY(float value)
{
_offsetY = value;
}
float getOffsetX()
{
return _offsetX;
}
void setOffsetX(float value)
{
_offsetX = value;
}
void setAbsPosition(PVector pos) {
absPos = pos;
}
PVector getAbsPosition()
{
return absPos;
}
void setAbsEndPosition( PVector pos)
{
absEndPos = pos;
}
PVector getAbsEndPosition()
{
return absEndPos;
}
}