A 2D game playing Agent In this project, we will play the game of Halma, an adversarial game with some similarities to checkers. The game uses a 16x16 checkered gameboard. Each player starts with 19 game pieces clustered in diagonally opposite corners of the board. To win the game, a player needs to transfer all of their pieces from their starting corner to the opposite corner, into the positions that were initially occupied by the opponent. Extensive use of various data-structures and algorithms with the spotlight on Minimax Algorithm; used Priority Queues and Alpha-Beta pruning for optimization purposes.
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A 2D game playing Agent
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