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godot-ci.yml
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name: "godot-ci export"
on: push
env:
# The Godot version of the export template you're using. Should match the container.image versions below.
GODOT_VERSION: 4.2.2
# The name of the file to generate.
EXPORT_NAME: clicky-clicker
# The name of your game directory relative to the project root.
PROJECT_PATH: clicky-clicker
jobs:
export-web:
name: Web Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.2.2
permissions:
# Grants permissions required to write to gh-pages branch.
contents: write
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
apt-get update
- name: Web Build
run: |
mkdir -v -p build/web/
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html
# Workaround for SharedArrayBuffer support on GitHub Pages
# See: https://github.com/godotengine/godot-docs/issues/7084
# https://github.com/godotengine/godot-proposals/issues/6616#issuecomment-1513340085
- run: |
cd $PROJECT_PATH/../build/web/
apt-get install -y curl
curl -fsSL https://github.com/gzuidhof/coi-serviceworker/raw/master/coi-serviceworker.js > coi-serviceworker.js
sed -i 's#\( <script src="index.js"></script>\)# <script src="coi-serviceworker.js"></script>\n\1#g' index.html
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web
- name: Install rsync 📚
run: apt-get install -y rsync
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@releases/v4
with:
branch: gh-pages # The branch the action should deploy to.
folder: build/web # The folder the action should deploy.
export-windows:
name: Windows Export
runs-on: ubuntu-latest
if: false # remove if you want to enable
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-latest
if: false # remove if you want to enable
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-mac:
name: Mac Export
runs-on: ubuntu-latest
if: false # remove if you want to enable, but it's a whole thing: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_macos.html
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac/
cd $PROJECT_PATH
godot --headless --verbose --export-release "macOS" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac