-
Notifications
You must be signed in to change notification settings - Fork 0
178 lines (170 loc) · 6.35 KB
/
godot-ci.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
name: "Godot Build and Deploy"
on: push
env:
# The Godot version of the export template you're using. Should match the container.image versions below.
GODOT_VERSION: 4.2.2
# The name of the file to generate.
EXPORT_NAME: clicky-clicker
# The name of your game directory relative to the project root.
PROJECT_PATH: clicky-clicker
# See https://itch.io/docs/butler/pushing.html for more information here.
# This is the user/game you're uploading.
ITCHIO_PROJECT_NAME: nanodeath/clicky-clicker
ITCHIO_CHANNEL_WEB: web
# To auth pushes to itch.io, you'll also need to set a BUTLER_API_KEY variable
# 1. https://itch.io/docs/butler/login.html#running-butler-from-ci-builds-travis-ci-gitlab-ci-etc
# 2. https://docs.github.com/en/actions/security-guides/using-secrets-in-github-actions
jobs:
build-web:
name: Web Build
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
submodules: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web/
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html
# Workaround for SharedArrayBuffer support on GitHub Pages
# See: https://github.com/godotengine/godot-docs/issues/7084
# https://github.com/godotengine/godot-proposals/issues/6616#issuecomment-1513340085
- name: Inject coi-serviceworker
run: |
cp external/coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i 's#\( <script src="index.js"></script>\)# <script src="coi-serviceworker.js"></script>\n\1#g' build/web/index.html
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: web
path: build/web
deploy-web:
name: "Web Deploy: GitHub Pages"
needs: build-web
runs-on: ubuntu-latest
# Only run deploy on mainline instead of all branches, like the build step.
if: github.ref == 'refs/heads/mainline'
permissions:
# Grants permissions required to write to gh-pages branch.
contents: write
steps:
# We still need this checkout because github-pages-deploy-action expects it.
- name: Checkout
uses: actions/checkout@v4
- name: Download Artifact
uses: actions/download-artifact@v4
with:
name: web
path: build/web
- name: Deploy to GitHub Pages
uses: JamesIves/github-pages-deploy-action@releases/v4
with:
branch: gh-pages # The branch the action should deploy to.
folder: build/web # The folder the action should deploy.
deploy-web-itch:
# See https://itch.io/docs/butler/pushing.html
name: "Web Deploy: itch.io"
needs: build-web
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/mainline'
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
steps:
- name: Download Artifact
uses: actions/download-artifact@v4
with:
name: web
path: build/web
- name: Install butler
run: |
sudo apt-get install curl unzip
curl -L -o butler.zip https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
- name: Push to itch.io
run: ./butler push build/web ${{ env.ITCHIO_PROJECT_NAME }}:${{ env.ITCHIO_CHANNEL_WEB }}
export-windows:
name: Windows Export
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/mainline' && false # remove if you want to enable
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/mainline' && false # remove if you want to enable
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-mac:
name: Mac Export
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/mainline' && false # remove if you want to enable
# but it's a whole thing: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_macos.html
container:
image: barichello/godot-ci:4.2.2
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac/
cd $PROJECT_PATH
godot --headless --verbose --export-release "macOS" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac