Skip to content

Releases: nathanhoad/godot_input_helper

v4.1.0 for Godot 4

22 Sep 12:34
Compare
Choose a tag to compare

What's Changed

New Stuff

New Contributors

Full Changelog: v4.0.1...v4.1.0

v4.0.1 for Godot 4

13 Sep 12:18
Compare
Choose a tag to compare

What's Changed

Fixes

Full Changelog: v4.0.0...v4.0.1

v4.0.0 for Godot 4

12 Sep 11:31
Compare
Choose a tag to compare

What's Changed

New Stuff


⚠ Upgrading from Input Helper 3.x to 4.x

All of the input mapping methods and signals have changed. Refer to the upgrading guide to see what you need to change.


Full Changelog: v3.4.1...v4.0.0

v3.4.1 for Godot 4

12 Sep 11:21
Compare
Choose a tag to compare

What's Changed

Fixes

  • Fix bug with detecting if a controller is used when moving a joystick to a negative axis. by @BenjaTK in #17

New Contributors

Full Changelog: v3.4.0...v3.4.1

v3.4.0 for Godot 4

25 Jul 12:29
Compare
Choose a tag to compare

What's Changed

New Stuff

  • Add support for multiple keys/buttons per action by @nathanhoad in #15

Full Changelog: v3.3.0...v3.4.0

v3.3.0 for Godot 4

17 Jul 13:22
Compare
Choose a tag to compare

What's Changed

New Stuff

Full Changelog: v3.2.0...v3.3.0

v3.2.0 for Godot 4

08 Jul 03:23
Compare
Choose a tag to compare

What's Changed

  • Add additional Xbox controller names used in Linux by @evanwalsh in #13

New Contributors

Full Changelog: v3.1.1...v3.2.0

v3.1.1 for Godot 4

14 Apr 10:52
Compare
Choose a tag to compare
  • Stops double device events causing a device change for some controllers in Steam.
  • Updates the device tester to show press events.

v3.1.0 for Godot 4

29 Jan 04:04
Compare
Choose a tag to compare
  • Handles physical keys better
  • Adds support for auto-updating

v2.1.2 for Godot 3

12 Jan 09:46
Compare
Choose a tag to compare
  • Now uses physical keys as action keys.