Releases: nathanhoad/godot_input_helper
Releases · nathanhoad/godot_input_helper
v4.1.0 for Godot 4
What's Changed
New Stuff
- Allow all keys when updating keyboard inputs by @HexagonNico in #20
New Contributors
- @HexagonNico made their first contribution in #20
Full Changelog: v4.0.1...v4.1.0
v4.0.1 for Godot 4
What's Changed
Fixes
- Fixes a few small typing issues by @nathanhoad in #19
Full Changelog: v4.0.0...v4.0.1
v4.0.0 for Godot 4
What's Changed
New Stuff
- Change how input mapping works by @nathanhoad in #18
⚠ Upgrading from Input Helper 3.x to 4.x
All of the input mapping methods and signals have changed. Refer to the upgrading guide to see what you need to change.
Full Changelog: v3.4.1...v4.0.0
v3.4.1 for Godot 4
What's Changed
Fixes
- Fix bug with detecting if a controller is used when moving a joystick to a negative axis. by @BenjaTK in #17
New Contributors
Full Changelog: v3.4.0...v3.4.1
v3.4.0 for Godot 4
What's Changed
New Stuff
- Add support for multiple keys/buttons per action by @nathanhoad in #15
Full Changelog: v3.3.0...v3.4.0
v3.3.0 for Godot 4
v3.2.0 for Godot 4
What's Changed
- Add additional Xbox controller names used in Linux by @evanwalsh in #13
New Contributors
- @evanwalsh made their first contribution in #13
Full Changelog: v3.1.1...v3.2.0
v3.1.1 for Godot 4
- Stops double device events causing a device change for some controllers in Steam.
- Updates the device tester to show press events.
v3.1.0 for Godot 4
- Handles physical keys better
- Adds support for auto-updating
v2.1.2 for Godot 3
- Now uses physical keys as action keys.