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Critter2FG.csproj
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Critter2FG.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\ILMerge.3.0.41\build\ILMerge.props" Condition="Exists('packages\ILMerge.3.0.41\build\ILMerge.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{810AB870-BA03-497B-B457-4CE5D7CE35D4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Critter2FG</RootNamespace>
<AssemblyName>Critter2FG</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Character Exporter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Character Exporter.Designer.cs">
<DependentUpon>Character Exporter.cs</DependentUpon>
</Compile>
<Compile Include="Character\AbilityScore.cs" />
<Compile Include="Character\Character.cs" />
<Compile Include="Character\Class.cs" />
<Compile Include="Character\Feature.cs" />
<Compile Include="Character\Item.cs" />
<Compile Include="Character\Skill.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StatBlockDisplay.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="StatBlockDisplay.Designer.cs">
<DependentUpon>StatBlockDisplay.cs</DependentUpon>
</Compile>
<Compile Include="StatBlockModel.cs" />
<EmbeddedResource Include="Character Exporter.resx">
<DependentUpon>Character Exporter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="StatBlockDisplay.resx">
<DependentUpon>StatBlockDisplay.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\json_white.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\folder.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\open.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Maximize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Minimize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Close.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Restore.png" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
<None Include="Resources\Icon.png" />
<None Include="Resources\btnCancel.png" />
<None Include="Resources\broom_white.png" />
<None Include="Resources\bmac %281%29.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILMerge.3.0.41\build\ILMerge.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILMerge.3.0.41\build\ILMerge.props'))" />
</Target>
</Project>