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Mordenkainen 3.json
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Mordenkainen 3.json
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// 20201107072055
// https://critterdb.com/api/publishedbestiaries/5ea4b8b463a0580dfd76d379/creatures/3
[
{
"flavor": {
"faction": "",
"environment": "",
"description": "In Limbo, githzerai anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any composition to serve as a foundation for a githzerai community. \n<b>Lair Actions.</b>\nAn anarch can use lair actions. On initiative count 20 (losing initiative ties), the anarch can take a lair action to cause one of the following effects; the anarch can't use the same effect two rounds in a row: \n• The anarch casts the <i>lightning bolt</i> spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn't ignite flammable objects. \n• The anarch casts the <i>creation</i> spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch's concentration is broken, regardless of its composition. If the anarch moves more than 120 feet from the object, its concentration breaks.\n• The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the object's size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. \n<b>Regional Effects.</b>\nThe region containing an anarch's lair is warped by its presence, which creates one or more of the following effects: \n• In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that process, the anarch determines the shape and composition of the forms created. \n• The anarch stabilizes any object created in Limbo and brought to the Material Plane for as long as the anarch remains within 1 mile of it (no action required). \nIf the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later.",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Medium",
"race": "Humanoid (gith)",
"alignment": "Lawful Neutral",
"armorType": "psychic defense",
"armorClass": 20,
"numHitDie": 17,
"speed": "30 ft., fly 40 ft (hover)",
"abilityScores": {
"strength": 16,
"dexterity": 21,
"constitution": 18,
"intelligence": 18,
"wisdom": 20,
"charisma": 14
},
"proficiencyBonus": 5,
"damageVulnerabilities": [
],
"damageResistances": [
],
"damageImmunities": [
],
"conditionImmunities": [
],
"senses": [
],
"languages": [
"Gith"
],
"challengeRating": 16,
"experiencePoints": 15000,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "The anarch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The anarch regains spent legendary actions at the start of its turn.",
"savingThrows": [
{
"ability": "strength",
"proficient": true
},
{
"ability": "dexterity",
"proficient": true
},
{
"ability": "intelligence",
"proficient": true
},
{
"ability": "wisdom",
"proficient": true
}
],
"skills": [
{
"name": "Arcana",
"proficient": true
},
{
"name": "Insight",
"proficient": true
},
{
"name": "Perception",
"proficient": true
}
],
"additionalAbilities": [
{
"name": "Innate Spellcasting (Psionics)",
"description": "The githzerai anarch's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: <i>mage hand</i> (the hand is invisible)\n3/day: <i>feather fall</i>, <i>jump</i>, <i>see invisibility</i>, <i>shield</i>, <i>telekinesis</i>\n1/day: <i>globe of invulnerability</i>, <i>plane shift</i>, <i>teleportation circle</i>, <i>wall of force</i>"
},
{
"name": "Psychic Defense",
"description": "While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
}
],
"actions": [
{
"name": "Multiattack",
"description": "The anarch makes three unarmed strikes."
},
{
"name": "Unarmed Strike",
"description": "<i>Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage."
}
],
"reactions": [
],
"legendaryActions": [
{
"name": "Strike",
"description": "The anarch makes one unarmed strike."
},
{
"name": "Teleport",
"description": "The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it."
},
{
"name": "Change Gravity (Costs 3 Actions)",
"description": "The anarch casts the <i>reverse gravity</i> spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area."
}
],
"hitDieSize": 8
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3ae",
"name": "Githzerai Anarch",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Medium",
"race": "Humanoid (gith)",
"alignment": "Lawful Neutral",
"armorType": "psychic defense",
"armorClass": 18,
"numHitDie": 15,
"speed": "30 ft.",
"abilityScores": {
"strength": 14,
"dexterity": 19,
"constitution": 16,
"intelligence": 17,
"wisdom": 19,
"charisma": 13
},
"proficiencyBonus": 4,
"damageVulnerabilities": [
],
"damageResistances": [
],
"damageImmunities": [
],
"conditionImmunities": [
],
"senses": [
],
"languages": [
"Gith"
],
"challengeRating": 10,
"experiencePoints": 5900,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
{
"ability": "strength",
"proficient": true
},
{
"ability": "dexterity",
"proficient": true
},
{
"ability": "intelligence",
"proficient": true
},
{
"ability": "wisdom",
"proficient": true
}
],
"skills": [
{
"name": "Arcana",
"proficient": true
},
{
"name": "Insight",
"proficient": true
},
{
"name": "Perception",
"proficient": true
}
],
"additionalAbilities": [
{
"name": "Innate Spellcasting (Psionics)",
"description": "The githzerai enlightened's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: <i>mage hand</i> (the hand is invisible)\n3/day: <i>blur</i>, <i>expeditious retreat</i>, <i>feather fall</i>, <i>jump</i>, <i>see invisibility</i>, <i>shield</i>\n1/day: <i>haste</i>, <i>plane shift</i>, <i>teleport</i>"
},
{
"name": "Psychic Defense",
"description": "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
}
],
"actions": [
{
"name": "Multiattack",
"description": "The githzerai makes three unarmed strikes."
},
{
"name": "Unarmed Strike",
"description": "<i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage."
},
{
"name": "Temporal Strike (Recharge 6)",
"description": "<i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied."
}
],
"reactions": [
],
"legendaryActions": [
],
"hitDieSize": 8
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3a8",
"name": "Githzerai Enlightened",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Medium",
"race": "Humanoid (elf)",
"alignment": "Neutral",
"armorType": "17 with mage armor",
"armorClass": 14,
"numHitDie": 16,
"speed": "30 ft.",
"abilityScores": {
"strength": 11,
"dexterity": 18,
"constitution": 14,
"intelligence": 15,
"wisdom": 12,
"charisma": 18
},
"proficiencyBonus": 4,
"damageVulnerabilities": [
],
"damageResistances": [
],
"damageImmunities": [
"Necrotic"
],
"conditionImmunities": [
"Charmed",
"Exhaustion"
],
"senses": [
"darkvision 60 ft."
],
"languages": [
"Common",
"Elvish"
],
"challengeRating": 9,
"experiencePoints": 5000,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
{
"ability": "dexterity",
"proficient": true
},
{
"ability": "constitution",
"proficient": true
}
],
"skills": [
],
"additionalAbilities": [
{
"name": "Burden of Time",
"description": "Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver."
},
{
"name": "Fey Ancestry",
"description": "The gloom weaver has advantage on saving throws against being charmed, and magic can't put the gloom weaver to sleep."
},
{
"name": "Innate Spellcasting",
"description": "The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: <i>arcane eye</i>, <i>mage armor</i>, <i>speak with dead</i>\n1/day: <i>arcane gate</i>, <i>bane</i>, <i>compulsion</i>, <i>confusion</i>, <i>true seeing</i>"
},
{
"name": "Spellcasting",
"description": "The gloom weaver is a 12th-level spellcaster. The gloom weaver's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The gloom weaver has the following warlock spells prepared:\n\nCantrip (at will): <i>chill touch</i> (3d8 damage), <i>eldritch blast</i> (3 beams, +4 bonus to each damage roll), <i>minor illusion</i>, <i>prestidigitation</i>\n5th level (3 slots): <i>armor of Agathys</i>, <i>blight</i>, <i>darkness</i>, <i>dream</i>, <i>invisibility</i>, <i>fear</i>, <i>hypnotic pattern</i>, <i>major image</i>, <i>contact other plane</i>, <i>vampiric touch</i>, <i>witch bolt</i>"
}
],
"actions": [
{
"name": "Multiattack",
"description": "The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast."
},
{
"name": "Shadow Spear",
"description": "<i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands, plus 26 (4d12) necrotic damage."
}
],
"reactions": [
{
"name": "Misty Escape (1/Rest)",
"description": "When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell."
}
],
"legendaryActions": [
],
"hitDieSize": 8
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3b0",
"name": "Gloom Weaver",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Large",
"race": "Monstrosity",
"alignment": "Chaotic Neutral",
"armorType": "natural armor",
"armorClass": 19,
"numHitDie": 18,
"speed": "30 ft.",
"abilityScores": {
"strength": 19,
"dexterity": 13,
"constitution": 20,
"intelligence": 3,
"wisdom": 6,
"charisma": 8
},
"proficiencyBonus": 4,
"damageVulnerabilities": [
],
"damageResistances": [
],
"damageImmunities": [
],
"conditionImmunities": [
],
"senses": [
"darkvision 60 ft."
],
"languages": [
],
"challengeRating": 12,
"experiencePoints": 8400,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
{
"ability": "strength",
"proficient": true
},
{
"ability": "constitution",
"proficient": true
}
],
"skills": [
{
"name": "Perception",
"proficient": true
}
],
"additionalAbilities": [
],
"actions": [
{
"name": "Multiattack",
"description": "The gray render makes three attacks: one with its bite and two with its claws."
},
{
"name": "Bite",
"description": "<i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked prone."
},
{
"name": "Claws",
"description": "<i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8 + 4) slashing damage, plus 7 (2d6) bludgeoning damage if the target is prone."
}
],
"reactions": [
{
"name": "Bloody Rampage",
"description": "When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master."
}
],
"legendaryActions": [
],
"hitDieSize": 10
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3aa",
"name": "Gray Render",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Medium",
"race": "fiend (devil)",
"alignment": "Lawful Evil",
"armorType": "natural armor",
"armorClass": 18,
"numHitDie": 25,
"speed": "30 ft., fly 40 ft.",
"abilityScores": {
"strength": 12,
"dexterity": 17,
"constitution": 16,
"intelligence": 17,
"wisdom": 12,
"charisma": 19
},
"proficiencyBonus": 5,
"damageVulnerabilities": [
],
"damageResistances": [
"Cold",
"Bludgeoning",
"Piercing",
"Slashing",
"from non-magical attacks that aren't silvered"
],
"damageImmunities": [
"Fire",
"Poison"
],
"conditionImmunities": [
"Poisoned"
],
"senses": [
"darkvision 120 ft."
],
"languages": [
"Draconic",
"Infernal",
"telepathy 120 ft."
],
"challengeRating": 15,
"experiencePoints": 13000,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
{
"ability": "intelligence",
"proficient": true
},
{
"ability": "charisma",
"proficient": true
}
],
"skills": [
{
"name": "Deception",
"proficient": true
},
{
"name": "Insight",
"proficient": true
},
{
"name": "Perception",
"proficient": true
},
{
"name": "Persuasion",
"proficient": true
}
],
"additionalAbilities": [
{
"name": "Devil's Sight",
"description": "Magical darkness doesn't impede the abishai's darkvision."
},
{
"name": "Innate Spellcasting",
"description": "The abishai's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: <i>alter self</i>, <i>major image</i>\n3/day: <i>charm person</i>, <i>detect thoughts</i>, <i>fear</i>\n1/day: <i>confusion</i>, <i>dominate person</i>, <i>mass suggestion</i>"
},
{
"name": "Magic Resistance",
"description": "The abishai has advantage on saving throws against spells and other magical effects."
},
{
"name": "Magic Weapons",
"description": "The abishai's weapon attacks are magical."
}
],
"actions": [
{
"name": "Multiattack",
"description": "The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack."
},
{
"name": "Longsword",
"description": "<i>Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands."
},
{
"name": "Claws",
"description": "<i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
}
],
"reactions": [
],
"legendaryActions": [
],
"hitDieSize": 8
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3ac",
"name": "Green Abishai",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Huge",
"race": "construct",
"alignment": "Lawful Evil",
"armorType": "natural armor",
"armorClass": 18,
"numHitDie": 16,
"speed": "40 ft.",
"abilityScores": {
"strength": 20,
"dexterity": 16,
"constitution": 24,
"intelligence": 2,
"wisdom": 10,
"charisma": 1
},
"proficiencyBonus": 5,
"damageVulnerabilities": [
],
"damageResistances": [
"Cold",
"Psychic",
"Bludgeoning",
"Piercing",
"Slashing",
"from non-magical attacks that aren't silvered"
],
"damageImmunities": [
"Fire",
"Poison"
],
"conditionImmunities": [
],
"senses": [
"darkvision 120 ft."
],
"languages": [
"understands Infernal but can't speak"
],
"challengeRating": 16,
"experiencePoints": 15000,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
{
"ability": "dexterity",
"proficient": true
},
{
"ability": "wisdom",
"proficient": true
},
{
"ability": "charisma",
"proficient": true
}
],
"skills": [
],
"additionalAbilities": [
{
"name": "Immutable Form",
"description": "The hellfire engine is immune to any spell or effect that would alter its form."
},
{
"name": "Magic Resistance",
"description": "The hellfire engine has advantage on saving throws against spells and other magical effects."
}
],
"actions": [
{
"name": "Flesh-Crushing Stride",
"description": "The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the hellfire engine's path. On a failed save, the creature falls prone and takes 28 (6d8) bludgeoning damage.\nIf the hellfire engine remains in the prone creature's space, the creature is also restrained until it's no longer in the same space as the hellfire engine. While restrained in this way, the creature, or another creature within 5 feet of it, can make a DC 18 Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the hellfire engine and is no longer restrained."
},
{
"name": "Hellfire Weapons",
"description": "The hellfire engine uses one of the following options:\n<b>Bonemelt Sprayer.</b> The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the burning fuel.\n<b>Lightning Flail.</b> <i>Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one creature. <i>Hit:</i> 18 (3d8 + 5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures of the hellfire engine's choice that it can see within 30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one.\n<b>Thunder Cannon.</b> The hellfire engine targets a point within 120 feet of it that it can see. Each creature within 30 feet of that point must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one."
}
],
"reactions": [
],
"legendaryActions": [
],
"hitDieSize": 12
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3b1",
"name": "Hellfire Engine",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Large",
"race": "fiend",
"alignment": "Chaotic Evil",
"armorType": "natural armor",
"armorClass": 16,
"numHitDie": 12,
"speed": "40 ft.",
"abilityScores": {
"strength": 17,
"dexterity": 16,
"constitution": 15,
"intelligence": 5,
"wisdom": 20,
"charisma": 6
},
"proficiencyBonus": 3,
"damageVulnerabilities": [
],
"damageResistances": [
"Cold",
"Fire",
"Lightning",
"Bludgeoning",
"Piercing",
"Slashing",
"from non-magical attacks"
],
"damageImmunities": [
],
"conditionImmunities": [
"Frightened"
],
"senses": [
"darkvision 60 ft."
],
"languages": [
"understands Abyssal but can't speak"
],
"challengeRating": 8,
"experiencePoints": 3900,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "",
"savingThrows": [
],
"skills": [
{
"name": "Perception",
"proficient": true
}
],
"additionalAbilities": [
{
"name": "Pack Tactics",
"description": "The howler has advantage on an attack roll against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated."
}
],
"actions": [
{
"name": "Multiattack",
"description": "The howler makes two bite attacks."
},
{
"name": "Bite",
"description": "<i>Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6 + 3) piercing damage, plus 22 (4dl0) psychic damage if the target is frightened. This attack ignores damage resistance."
},
{
"name": "Mind-Breaking Howl (Recharge 6)",
"description": "The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't deafened must succeed on a DC 16 Wisdom saving throw or be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours."
}
],
"reactions": [
],
"legendaryActions": [
],
"hitDieSize": 10
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8b963a0580dfd76d3b2",
"name": "Howler",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": true,
"imageUrl": ""
},
"stats": {
"size": "Large",
"race": "fiend (devil)",
"alignment": "Lawful Evil",
"armorType": "natural armor",
"armorClass": 19,
"numHitDie": 16,
"speed": "30 ft., fly 60 ft.",
"abilityScores": {
"strength": 27,
"dexterity": 15,
"constitution": 25,
"intelligence": 23,
"wisdom": 19,
"charisma": 25
},
"proficiencyBonus": 7,
"damageVulnerabilities": [
],
"damageResistances": [
"Cold",
"Bludgeoning",
"Piercing",
"Slashing",
"from non-magical attacks that aren't silvered"
],
"damageImmunities": [
"Fire",
"Poison"
],
"conditionImmunities": [
"Charmed",
"Exhaustion",
"Frightened",
"Poisoned"
],
"senses": [
"truesight 120 ft."
],
"languages": [
"all",
"telepathy 120 ft."
],
"challengeRating": 21,
"experiencePoints": 33000,
"legendaryActionsPerRound": 3,
"legendaryActionsDescription": "Hutijin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hutijin regains spent legendary actions at the start of its turn.",
"savingThrows": [
{
"ability": "dexterity",
"proficient": true
},
{
"ability": "constitution",
"proficient": true
},
{
"ability": "wisdom",
"proficient": true
}
],
"skills": [
{
"name": "Intimidation",
"proficient": true
},
{
"name": "Perception",
"proficient": true
}
],
"additionalAbilities": [
{
"name": "Infernal Despair",
"description": "Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage."
},
{
"name": "Innate Spellcasting",
"description": "Hutijin's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). Hutijin can innately cast the following spells, requiring no material components:\n\nAt will: <i>alter self</i> (can become Medium when changing his appearance), <i>animate dead</i>, <i>detect magic</i>, <i>hold monster</i>, <i>invisibility</i> (self only), <i>lightning bolt</i>, <i>suggestion</i>, <i>wall of fire</i>\n3/day: <i>dispel magic</i>\n1/day: <i>heal</i>, <i>symbol</i> (hopelessness only)"
},
{
"name": "Legendary Resistance (3/Day)",
"description": "If Hutijin fails a saving throw, it can choose to succeed instead."
},
{
"name": "Magic Resistance",
"description": "Hutijin has advantage on saving throws against spells and other magical effects."
},
{
"name": "Magic Weapons",
"description": "Hutijin's weapon attacks are magical."
},
{
"name": "Regeneration",
"description": "Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function until the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate."
}
],
"actions": [
{
"name": "Multiattack",
"description": "Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail."
},
{
"name": "Bite",
"description": "<i>Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
},
{
"name": "Claw",
"description": "<i>Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d8 + 8) slashing damage."
},
{
"name": "Mace",
"description": "<i>Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6 + 8) bludgeoning damage."
},
{
"name": "Tail",
"description": "<i>Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d10 + 8) bludgeoning damage."
},
{
"name": "Teleport",
"description": "Hutijin magically teleports, along with any equipment he is wearing or carrying, up to 120 feet towards an unoccupied space he can see."
}
],
"reactions": [
{
"name": "Fearful Voice (Recharge 5-6)",
"description": "In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or be frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of his turns, ending the effect on itself on a success. A creature that saves against the effect is immune to Hutijin's Fearful Voice for 24 hours."
}
],
"legendaryActions": [
{
"name": "Attack",
"description": "Hutijin attacks once with his mace."
},
{
"name": "Lightning Storm (Costs 2 Actions)",
"description": "Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lighting damage on a failed save, or half as much damage on a successful one."
},
{
"name": "Teleport",
"description": "Hutijin uses his Teleport action."
}
],
"hitDieSize": 10
},
"sharing": {
"linkSharingEnabled": false
},
"_id": "5ea4b8ba63a0580dfd76d3ba",
"name": "Hutijin",
"__v": 0,
"publishedBestiaryId": "5ea4b8b463a0580dfd76d379"
},
{
"flavor": {
"faction": "",
"environment": "",
"description": "",
"nameIsProper": false,
"imageUrl": ""
},
"stats": {
"size": "Medium",
"race": "fiend (yugoloth)",
"alignment": "Neutral Evil",
"armorType": null,
"armorClass": 15,
"numHitDie": 18,
"speed": "20 ft., swim 40 ft.",
"abilityScores": {
"strength": 12,
"dexterity": 21,
"constitution": 16,
"intelligence": 19,
"wisdom": 10,
"charisma": 14
},
"proficiencyBonus": 4,
"damageVulnerabilities": [
"Fire"
],
"damageResistances": [
"Cold",
"Lightning",
"Bludgeoning",
"Piercing",
"Slashing",
"from non-magical attacks"
],
"damageImmunities": [
"Acid",
"Poison"
],
"conditionImmunities": [
"Poisoned"
],
"senses": [
"blindsight 60 ft.",
"darkvision 60 ft."
],