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box2d clear forces #21

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shiffman opened this issue Apr 7, 2014 · 0 comments
Open

box2d clear forces #21

shiffman opened this issue Apr 7, 2014 · 0 comments
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@shiffman
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shiffman commented Apr 7, 2014

I think we need:

    world.ClearForces();

after step().

@shiffman shiffman self-assigned this Feb 7, 2022
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