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engine.vcxproj.user
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engine.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Without MFC|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Without MFC|Win32'">
<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>