Releases: needle-mirror/com.unity.xr.magicleap
Releases · needle-mirror/com.unity.xr.magicleap
7.1.1
7.1.0
[7.1.0] - 2024-05-22
- Deprecation messaging for deprecation after Unity 6
- Fix a Vulkan issue that could cause the device to randomly freeze with some projects.
- Adding support within the MagicLeapLoader to support the XRHandSubsystem.
- Updated controller tracking api to be enabled by default.
- Change ML2s projection type request to better align with Unity's depth model.
7.0.0
[7.0.0] - 2023-01-25
- When there is no SegmentedDimmer RenderFeature to control the ML2 dimmer, the depthbuffer will be used to prime the dimmer data.
- Updating Project Validation to follow the visual standard recently laid out.
- Allow apps to disable enforcement of Main Camera's minimum near clip distance through the RenderSettings.enforceNearClip bool.
7.0.0-pre.2
[7.0.0-pre.2] - 2022-12-01
- Update subsystem registration for gesture components.
- Fixed bug where Use MLAudio checkbox in Project settings does not save between Unity sessions
7.0.0-exp.6
[7.0.0-exp.6] - 2022-10-05
- Updating to the latest MLSDK (Sept 23, 2022).
- Removing Image Tracking and Anchor subsystems as it relates to ARF.
7.0.0-exp.5
[7.0.0-exp.5] - 2022-09-20
- Bugfix for random crash on OSX Big Sur.
- Updated AssemblyInfo.cs to support renamed Magic Leap SDK assembly.
- Added native library build for Apple Silicon.
- Fix for memory leak and eventual crash after many cycles of pause/resume.
- Removed RenderingSettings.stabilizationDistance & MagicLeapSettings.FrameTimingHint. These were deprecated properties in the underlying graphics system which have now been removed.
- Removed references to Lumin that were no longer needed, and renamed other instances of Lumin and Zero Iteration to Magic Leap and App Simulator.
7.0.0-exp.4
[7.0.0-exp.4] - 2022-08-19
- Fix for memory leak and eventual crash after many cycles of pause/resume.
- Removed RenderingSettings.stabilizationDistance & MagicLeapSettings.FrameTimingHint. These were deprecated properties in the underlying graphics system which have now been removed.
- Updating MLSDK to 2022-Aug-22.
7.0.0-exp.3
[7.0.0-exp.3] - 2022-08-12
- Updating the package description.
[7.0.0-exp.2] - 2022-08-11
- Updated AssemblyInfo.cs to support renamed Magic Leap SDK assembly.
[7.0.0-exp.1] - 2022-08-08
- Updating MLSDK to July 28, 2022 (Sprint 14)
- Updating the visualization of the Player Settings for Magic Leap
- Removing unnecessary links to libaudio.magicleap.so
- Updating ARSubsystem to ARFoundation 5.0.0
- Delete unnecessary libraries
- Fix for a memory leak when the app is paused/resumed
- ZI critical fix for a graphics issue
- Update the Hand tracking and Meshing API
- Addition of the global segmented dimmer
- Support and bugfixes for ZI.
- Added Performance stats as well as exposing a C# class,
MagicLeapPerformance
for access to those stats. - Initial upate to version 7.0.0.
- Updated the bee pipeline to use a local version of the NDK first, rather than defaulting to Stevedore.
- Removed dead classes
MLWarning
and the associated cs file - Removed
MagicLeapCamera
class - Updated a few enums to have the
InspectorName
attribute added for clarity. - Updated the MLSDK as of April 24, 2022
- Validation : new recommended texture format is "DXT + RGTC"
- Validation : Added a scan of the texture texture to make sure no overriden texture format are incompatible with MagicLeap2
- Validation : Removed the need to select the Android Target Device as "Magic Leap device only" since it will be removed for Unity 2022.2
6.4.2-preview.2
[6.4.2-preview.2] - 2022-01-10
- Updating XR Image reference library to only resolve to the Assets folder
6.4.2-preview.1
[6.4.2-preview.1] - 2021-10-17
- Updating AR Subsystems to AR Foundation.
- Releasing Input System fix.